08-21-2016, 07:52 PM
Arm Mounted Shield (req. area defence) (300) - Jim carries a portable version of the metal shields that terran medics use while healing soldiers in the midst of battle. Deployable in two seconds from his left wrist in both forms, the shield covers a touch over Jim's standing height (6'2") and is wide enough to protect both Jim and another, as long as they're practically hugging him. The shield is more resilient while wearing his CMC armour as it draws from its strength, but the cut-down version is still better than nothing.
C-14 Attachment: Bayonet (req. Physical Strength) (300) - with a flick of a switch, a foot and a half long blade extends from beneath the C-14 rifle's muzzle. Generally only used in a last ditch situation, if the ranged target quickly becomes a melee one. While it can be used to cut and slash, its primary use is for stabbing.
Psi-blade (req. Physical Strength) (300) - an old holdover from his protoss buddies. Jim can activate a two foot long psi-blade from his right wrist, a flowing weapon of green energy. This can be used in and out of the CMC armour, but has more muscle behind it in the suit.
C-14 Attachment: Grenade Launcher (req. Ranged, Area Attack) (300) - the C-14 rifle comes with a small grenade launcher attached to the underside of the weapon. It fires a round a second, holding 12 rounds in all, and the CMC armour reloads the ammo in about six seconds. With an effective range of 100 metres, the grenades explode in a six foot radius. Raynor can use these outside of his suit, but the distance and firing speed are limited to how fast/far he can throw them.
Stimpack (T1 Powered-Up Form) (1000) - housed within the CMC suit is a stimpack administration system, capable of injecting a potent cocktail of drugs directly into Jim's blood. The stimpack gives Jim heightened reflexes and speed, bolstering his combat potential.
ATK: 4
DEF: 4
SPD: 4
TEC: 3
C-14 Attachment: Bayonet (req. Physical Strength) (300) - with a flick of a switch, a foot and a half long blade extends from beneath the C-14 rifle's muzzle. Generally only used in a last ditch situation, if the ranged target quickly becomes a melee one. While it can be used to cut and slash, its primary use is for stabbing.
Psi-blade (req. Physical Strength) (300) - an old holdover from his protoss buddies. Jim can activate a two foot long psi-blade from his right wrist, a flowing weapon of green energy. This can be used in and out of the CMC armour, but has more muscle behind it in the suit.
C-14 Attachment: Grenade Launcher (req. Ranged, Area Attack) (300) - the C-14 rifle comes with a small grenade launcher attached to the underside of the weapon. It fires a round a second, holding 12 rounds in all, and the CMC armour reloads the ammo in about six seconds. With an effective range of 100 metres, the grenades explode in a six foot radius. Raynor can use these outside of his suit, but the distance and firing speed are limited to how fast/far he can throw them.
Stimpack (T1 Powered-Up Form) (1000) - housed within the CMC suit is a stimpack administration system, capable of injecting a potent cocktail of drugs directly into Jim's blood. The stimpack gives Jim heightened reflexes and speed, bolstering his combat potential.
ATK: 4
DEF: 4
SPD: 4
TEC: 3
![[Image: jimsig.jpg]](http://www.cytokineindustries.com/chevereto/images/2017/07/07/jimsig.jpg)
