08-21-2016, 06:59 PM
(This post was last modified: 08-22-2016, 05:24 PM by Thaal Sinestro.)
Character Name: Charlie Prince
Character Source: 3:10 to Yuma
B-Lister (3pts) (Protagonist; Niche series; Different Universe)
[spoiler]
![[Image: Charlie_Prince_pic.jpg]](https://upload.wikimedia.org/wikipedia/en/e/ed/Charlie_Prince_pic.jpg)
[b]Level: 5
Total Earned OM: 22000
Total Spent OM: 18200
Source: 3:10 to Yuma
Location: Town With No Name
Role: As a lead character in the blossoming Sinestro Corps in the TWNN, serving as the only Prime in their ranks other than Sinestro.
Powers (6200): Flight (1800), Survival (2000), Enhanced Senses [Basic] (1400), Super Speed (1000)
Proficiencies (5200): Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Area Shield Proficiency (400), Ranged Materialize Proficiency (600), Remote Control Proficiency (600), Debuff Proficiency (1000)
Moves (3600): Hard-Light Image (300), Hard-Light Construct (600), Hard-Light Blast (600), Hard-Light Weapon (900), Hard-Light Tether (600), Hard-Light Grab (300),
Super Moves:
Transformations (1000): Tier 1 Power-Up: Suit Up (1000)
Summons:
Items (1200):Communicator (300), Mobile Dataverse Device (100), Vita Compass (800)
Unlocks (1000): First Stat Increase SPD (1000), Second Stat Increase TEC (2000)
Base stats:
ATK: 2
DEF: 2
SPD: 4
TEC: 4
Moves:
Hard-Light Construct – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Charlie can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc).
These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc. These grabbing constructs appear as a tendril of rope-like light that extends from Charlie's power ring, ending in the chosen 'grabber'. They can extend as far as Charlie's concentration allows, but the longer the grabber, the more easily it is broken.
While these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Charlie's mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet)
Hard-Light Weapons – 900 OM (Requires Physical Strength)
Charlie can create melee weapons from Hard-Light in most forms that a melee weapon can come in. These can be short (like a dagger), medium (like a sword) or long (like a spear) in length. The more energy he puts into these weapons, the harder they are to break but the more physically and mentally exhausted he becomes. These weapons will immediately dissipate upon his breaking his concentration for any reason.
Hard-Light Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
The ring can fire a concentrated beam of yellow hard-light when Charlie concentrates. This can take the form of a single beam or appear as any other ranged weapon Charlie imagines. Charlie put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a hard-light weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason.
Hard-Light Shield – 600 OM (Requires Area Shield Proficiency)
Charlie is covered in a yellow aura that protects him from attacks and environmental effects. This shield can grow as far as he wills it, usually in the form of a shield or wall, however the shield's overall strength remains the same. This means that a 1'x1' shield will be 100 times stronger than a 100'x100' wall (which almost any attack from a Prime would break through). The more he focuses, the more damage the shield can take, but the more physically and mentally drained he is after the defense.
Hard-Light Tethers – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Charlie can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.
Hard-Light Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Hard-Light Tether)
When a Hard-Light Tether has successfully attached itself to an target, Charlie can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.
Powers
Survival – 2000 OM
Charlie's ring not only protects him with a defensive shield, but it also prevents most injuries from outright killing him. The ring forms barriers that hold in blood or creates constructs that keep his body in functioning order. He is also shielded from almost all environmental effects such as heat or cold, and ensures that he has breathable oxygen even in the absence of atmosphere.
Flight – 1800 OM
One of the ring's more recognizable abilities is the power of flight. He can fly, hover and generally move in four dimensions without much effort, without the aid of wings or other obvious flying mechanisms.
Super Speed – 1000 OM
If moving in the same direction when flying, Charlie can build up speed. This is mostly useful for long-distance travel, but it can be used in combat as well.
Enhanced Senses (Basic) – 1400 OM
The ring can scan for a host of signatures from the mundane to the magical, allowing Charlie to search an area by sweeping a beam of energy over it like a flashlight. When the light touches the object or trail he is looking for, it will become illuminated.
Transformations
Tier 1 Power Up – 1000 OM
"Suit Up"
Most of the time, Charlie's Power Ring is basically on "idle," using up as little of it's precious power reserve as it can. However, when he gets into a fight, he's a bit less conservative with the Ring's power usage. Charlie will ditch his normal attire and actually don the infamous Sinestro Corps uniform, using more of his ring's precious Fear energy to fuel his attacks.
ATK: +2 (4)
DEF: +2 (4)
SPD: +1 (4)
TEC: +0 (4)
Items
Communicator – 200 OM
Charlie's ring allows him to communicate vast distances, connecting through other digital, magical or other devices. He must "attune" the ring to each new item he wishes to communicate with, meaning he must have actually interacted with the person he wishes to contact.
Mobile Dataverse Device – 100 OM
The ring can be used to connect to the Omninet or other technology, using itself as the input.
Vita Compass – 800 OM
As an extension of the ring's scanning abilities, it can locate any individual it has on file to a rough area.[/spoiler]
Character Source: 3:10 to Yuma
B-Lister (3pts) (Protagonist; Niche series; Different Universe)
[spoiler]
![[Image: Charlie_Prince_pic.jpg]](https://upload.wikimedia.org/wikipedia/en/e/ed/Charlie_Prince_pic.jpg)
[b]Level: 5
Total Earned OM: 22000
Total Spent OM: 18200
Source: 3:10 to Yuma
Location: Town With No Name
Role: As a lead character in the blossoming Sinestro Corps in the TWNN, serving as the only Prime in their ranks other than Sinestro.
Powers (6200): Flight (1800), Survival (2000), Enhanced Senses [Basic] (1400), Super Speed (1000)
Proficiencies (5200): Physical Strength (1000), Ranged Proficiency (1000), Area Attack Proficiency (600), Area Shield Proficiency (400), Ranged Materialize Proficiency (600), Remote Control Proficiency (600), Debuff Proficiency (1000)
Moves (3600): Hard-Light Image (300), Hard-Light Construct (600), Hard-Light Blast (600), Hard-Light Weapon (900), Hard-Light Tether (600), Hard-Light Grab (300),
Super Moves:
Transformations (1000): Tier 1 Power-Up: Suit Up (1000)
Summons:
Items (1200):Communicator (300), Mobile Dataverse Device (100), Vita Compass (800)
Unlocks (1000): First Stat Increase SPD (1000), Second Stat Increase TEC (2000)
Base stats:
ATK: 2
DEF: 2
SPD: 4
TEC: 4
Moves:
Hard-Light Construct – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
Charlie can summon objects with his ring to interact with and manipulate objects at range. These manipulations are analogous to the things that a person with two large hands could feasibly complete (moving, pushing, pulling, pressing, turning, etc).
These objects have superficial images associated with them, always in the form of an object that is completing the task. If the object is grabbing and moving another thing, it will have a "grasping" mechanic, be it a hand, a mouth, a clamp, a claw, etc. These images are purely illusory, and the strength of the object is always the same. That means that a Construct shaped like a hand and a Construct shaped like a crowbar are equally good at prying something open and etc. These grabbing constructs appear as a tendril of rope-like light that extends from Charlie's power ring, ending in the chosen 'grabber'. They can extend as far as Charlie's concentration allows, but the longer the grabber, the more easily it is broken.
While these objects are illusory and can fulfill only one purpose, they can be attacked, damaged and destroyed. The more damage they take, the more strain it puts on Charlie's mind. The more energy he puts into these objects, the harder they are to break but the more physically and mentally exhausted he becomes. These objects will immediately dissipate upon his breaking his concentration for any reason. Maximum range of ~30 meters (~100 feet)
Hard-Light Weapons – 900 OM (Requires Physical Strength)
Charlie can create melee weapons from Hard-Light in most forms that a melee weapon can come in. These can be short (like a dagger), medium (like a sword) or long (like a spear) in length. The more energy he puts into these weapons, the harder they are to break but the more physically and mentally exhausted he becomes. These weapons will immediately dissipate upon his breaking his concentration for any reason.
Hard-Light Blast – 600 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
The ring can fire a concentrated beam of yellow hard-light when Charlie concentrates. This can take the form of a single beam or appear as any other ranged weapon Charlie imagines. Charlie put more energy into each shot, the strength of which relates directly to how physically and mentally drained he is after the attack. If he chooses to create a hard-light weapon, it must be roughly the size of a pistol for a weak shot, or the size of a rifle for a charged shot. These weapons and projectiles will immediately dissipate upon his breaking his concentration for any reason.
Hard-Light Shield – 600 OM (Requires Area Shield Proficiency)
Charlie is covered in a yellow aura that protects him from attacks and environmental effects. This shield can grow as far as he wills it, usually in the form of a shield or wall, however the shield's overall strength remains the same. This means that a 1'x1' shield will be 100 times stronger than a 100'x100' wall (which almost any attack from a Prime would break through). The more he focuses, the more damage the shield can take, but the more physically and mentally drained he is after the defense.
Hard-Light Tethers – 600 OM (Requires Debuff Proficiency, Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency)
In the same way that Charlie can manipulate objects in creative ways, he can also manipulate characters. Iron chains, ribbons of light, crushing snakes can all be used. In general, these tethers always accomplish the same goal: they slow a character down and they immobilize their arms. However, these shackles can be broken just like any other item: hitting, cutting and ripping free in a feat of strength are all options. Additionally, if he loses his concentration, the tethers immediately dissipate. The more energy he puts into these tethers, the harder they are to break but the more physically and mentally exhausted he becomes.
Hard-Light Grab – 300 OM (Requires Ranged Proficiency, Remote Control Proficiency, Ranged Materialize Proficiency, Hard-Light Tether)
When a Hard-Light Tether has successfully attached itself to an target, Charlie can then use that tether to move the target, be it Secondary or Prime. The bond can firmly grab, but not crush his opponent. The bond can move the target off of the ground and in all the cardinal directions. The Tether can be broken as usual.
Powers
Survival – 2000 OM
Charlie's ring not only protects him with a defensive shield, but it also prevents most injuries from outright killing him. The ring forms barriers that hold in blood or creates constructs that keep his body in functioning order. He is also shielded from almost all environmental effects such as heat or cold, and ensures that he has breathable oxygen even in the absence of atmosphere.
Flight – 1800 OM
One of the ring's more recognizable abilities is the power of flight. He can fly, hover and generally move in four dimensions without much effort, without the aid of wings or other obvious flying mechanisms.
Super Speed – 1000 OM
If moving in the same direction when flying, Charlie can build up speed. This is mostly useful for long-distance travel, but it can be used in combat as well.
Enhanced Senses (Basic) – 1400 OM
The ring can scan for a host of signatures from the mundane to the magical, allowing Charlie to search an area by sweeping a beam of energy over it like a flashlight. When the light touches the object or trail he is looking for, it will become illuminated.
Transformations
Tier 1 Power Up – 1000 OM
"Suit Up"
Most of the time, Charlie's Power Ring is basically on "idle," using up as little of it's precious power reserve as it can. However, when he gets into a fight, he's a bit less conservative with the Ring's power usage. Charlie will ditch his normal attire and actually don the infamous Sinestro Corps uniform, using more of his ring's precious Fear energy to fuel his attacks.
ATK: +2 (4)
DEF: +2 (4)
SPD: +1 (4)
TEC: +0 (4)
Items
Communicator – 200 OM
Charlie's ring allows him to communicate vast distances, connecting through other digital, magical or other devices. He must "attune" the ring to each new item he wishes to communicate with, meaning he must have actually interacted with the person he wishes to contact.
Mobile Dataverse Device – 100 OM
The ring can be used to connect to the Omninet or other technology, using itself as the input.
Vita Compass – 800 OM
As an extension of the ring's scanning abilities, it can locate any individual it has on file to a rough area.[/spoiler]


![[Image: sig2.jpg]](http://img.photobucket.com/albums/v288/KrimTheUnsettler/sig2.jpg)