08-21-2016, 07:54 AM
(08-20-2016, 01:21 AM)Creatia Weatherly Wrote: Sending in this move for approval in advance. Here goes nothing:900, or 1200 if you want to keep the variability in Disperse (I'm guessing it's so that when she powers up, the move takes a different form with a greater spread to reflect her TEC increase?). Your call. All looks good though!
Basic Move
Soul Potion Works: Wind (Finger Applique) - Ranged Proficiency, Area Attack Proficiency
(Estimated Price: 900-1200 OM)
Two vials filled with a dark green Wind-based potion. The liquid is applied to a surface or in aerial swipes via any viable implement (a paintbrush, a finger, etc.). The strength of the potion is dependant on the implement used and overall potency. (Potency would probably be dependent on TEC: Higher the TEC, higher the potency, and about every 2-3 points or so is a new potency level.)
With Finger Applique, a finger is dipped into a vial before being brushed in midair or onto a surface. Any marks made then glow before the spell takes effect. Rune-like letters can also be written; spells take on different effects depending on how many runes are made, what they spell out, etc.
Wind Potion Effects:
Basic Blast - A fast, swirling tunnel of wind is shot towards the target, that feels like a strong squall or storm wind against the body. Gives minor knockback damage if pushed into a wall, an obstacle, the ground, etc.. Blast is at its strongest at 5-10 feet before weakening to a maximum of 20 feet. One stroke is needed to perform, and it's relatively easy to aim; can be used while moving, but there is a recoil effect that also pushes the user. User also has to stay focused and not be interrupted by counterattacks mid-stroke.
Rune Phrase: "Disperse" - A large squall of wind is summoned from the runes to blow back multiple targets. Gives knockback damage if pushed into an object, the ground, a wall, etc.. Has about a 20-25 foot reach and a 10-15 foot maximum spread. Takes 3 rune letters to spell out, equivalent to 3-5 seconds. Fairly easy to aim; User has to stay stationary and focused to write out the runes.
Rune Phrase: "Slice" - Five focused and sharp crescent wind pulses are sent towards the target at the speed of an arrow for slicing damage. It's fairly difficult to aim, and can be deflected. Has a 20-25 foot reach. Takes 2 rune letters to spell out and a stroke to finish the spell, equivalent to 2-3 seconds. User has to stay stationary and focued to write out the runes. A 3 second delay comes after the spell is cast before she can move again.
(08-20-2016, 01:42 AM)Guilmon Wrote: TankmonAll approved!
ATK – 5
DEF – 5
SPD – 2
TEC – 3
Hyper Cannon (600, requires «Ranged Attack Proficiency», «Area Attack Proficiency») - Tankmon fires a large missile from the cannon on his nose. Missiles are a little slow - slower than an arrow - but can be fired at a rate of one per second. They hit with a satisfying "bang" - like taking a haymaker to the face from someone a bit stronger than Tankmon. The "bang" is a little more than two feet across. Tankmon can charge his standard missiles with an explosive effect; however, this takes an extra second - reducing the rate of fire to one every two seconds. These explosive missiles increase the size of the "bang" to roughly five feet from the point of impact. The cannon cannot be used while moving. Explosive missiles cannot be used while using Machine-Gun Arm.
Machine-Gun Arm (300, requires «Ranged Attack Proficiency») - Tankmon's hands are machine guns, each with a clip size of 50 bullets and an effective range of 100 meters. Tankmon's rate of fire is roughly 300 rounds per minute - emptying each arm in approximately six seconds. The spent cartridges are spewed out the side of him arm as the bullets are shot. It takes Tankmon five seconds to reload each arm; however, he cannot reload and shoot at the same time (so that there isn't an endless stream of bullets).
For BlackGrowlmon:
Plasma Blades (600, requires «Physical Strength», «Ranged Proficiency») - The projections on BlackGrowlmon's arms are about 2 feet long. They jut out from the tops of his elbows and glow white when in use. BlackGrowlmon can use them like swords or swing his elbows, shooting a beam of energy roughly one meter long in an arc that travels roughly the speed of an arrow.
Exhaust Flame (300, requires «Ranged Proficiency») - Shoots a red-hot fireball from the mouth. The fireball is a little larger than a basketball. The flame is roughly 1000 °F. Its effective range is roughly 20 feet. Its maximum range is roughly 40 feet, where it does minimal damage.
(08-20-2016, 10:51 PM)King Sombra Wrote: Dusk Cannon (300, requires «Ranged Attack Proficiency», «Homing Proficiency»)
Dusk Cannon is a two-part attack that has a maximum range of 70 meters, involving a “Marker Beam” that - if it connects - will mark the opponent, and a “Homing Beam.” The “Marker” does no damage, is the size of a needle, travels at the speed of an arrow, and wears off after 30 seconds. The reddish-black “Homing Beam” locks in on the mark, traveling at the speed of an arrow. It is the same size as an [font=Arial]http://www.eventprophire.com/_images/products/large/20080327144114_Iron%20Girder%20and%20person%20(Large).jpg]iron girder used in construction, and will home in on the mark for 15 seconds before dissipating. After dissipating, Sombra has to wait a full minute before he can mark an opponent again.
(Scrapping all moves for Sombra before this one.)
Approved.
Very well-balanced, well written moves all!
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


![[Image: latest?cb=20101112035614]](http://vignette1.wikia.nocookie.net/digimon/images/f/f1/Tankmon_b.jpg/revision/latest?cb=20101112035614)