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Move Approval V
(01-28-2018, 12:09 PM)Crocodile Wrote: Ground Secco; Tier 1 Super Utility (Debuff, Area Attack): (600) Crocodile places his hand on the ground and uses his dehydration ability to dry out a 50 meter area around him, turning it into a desert wasteland. Within this area, an extreme heat and dryness pervades everything and everyone aside from Crocodile and his allies will find that even the simplest actions take far more energy than they usually do. For the duration of the Fight (or about 10 non-combat posts), all Moves, Powers, and Abilities which aren't powered by SP cost roughly twice as much stamina to perform.

Just saw this, and unfortunately I'm going to have to nerf it hard. Since there are multiple variables possible to be nerfed here - specifically Radius, Duration and Strength - I'm going to leave this open. But I would suggest it would only last a single post from your opponent for 1 SP, if nothing else is changed. It's definitely tactical and could be used to cripple your opponent's stamina if they're relying on doing some crazy stuff in that post, or otherwise shut down their offense.

If you don't like this and wanna refund for free, I am okay with that. Might be good to take this one to the Workshop.
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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