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Official Move Approval IV
Lacerate (Ranged Proficiency, 300 O.M)
Blood Mage Attack 1

With a wave of your hand, gashes appear over the target's body
Encounter [Image: Star.gif] Arcane, Implement
Standard Action
Ranged 10
Attack: constitution Vs. Fortitude
Hit: 2d4 + constitution modifier damage
Effect: The target takes ongoing damage equal to twice your constitution modifier until the end of your next turn.

(This is the D&D explanation for reference, the omniverse version is below)



 This move uses blood magic to open wounds on the opponent, depending on their defence, if it is greater than the attack of the user by more than one, ,there is no effect. It opens wounds much like paper cuts, not deep or especially painful on their own, but continued use is more painful. It is an instantaneous technique, though not very powerful, and travels in a straight line from the caster. Once activated, it moves as a three foot diameter net, ,traveling at about ten feet per second. It is not difficult to aim, being a fire and forget technique. Once the user fires it, they can move, but moving while casting will interrupt the spell. If it hits, it will inflict damage at about a half point per minute, though it will not hinder the opponent's movement at all. It is activated by the caster simply stating "Bleed", and pointing at the opponent, at which point the net of blood will form and move straight at the opponent. Ultimately, it feels like a paer cut initially, though it will cause an opponent to weaken over time from blood loss. Any sort of healing or regeneration will completely negate it as well. It is also a fixed move, no variations possible




[b]Blood Rage (Buff, 600 O.M.
Blood Mage Attack 3

You give in to the soft pull of fury that is ever present at the sight of blood.
Encounter [Image: Star.gif] Arcane, Implement, Necrotic
Standard Action
Ranged 20
Target: One Creature
Attack: Constitution Vs. Will
Hit: 2d8 + constitution modifier necrotic damage.
Effect: If you or your target is bloodied, this attack does an extra 1d10 damage.
[/b]
(This is the D&D explanation, the omniverse one is below

This is a buff, useable only if you or your opponent is bleeding. If so, your stats increase by plus 2 for the duration of the technique. It is very tiring, and the user will likely require rest afterwards. It can be held for multiple minutes and is uninterruptable, though each consecutive minutes takes more out of you, and if you hold it for more than about three minutes, you will collapse when you release it, and also, being as you are in a blood rage, you will take double damage from any hits dealt to you while this buff is active.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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