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Base Traps/Impediments
#5
Splitting this off as it's become its own topic.

(09-07-2016, 04:07 PM)Grothnar Ironfist Wrote: I'm gonna add on to Sombra's question about base traps with another one...

Say, someone builds traps in their base. Could one have a move to activate those traps or possibly set new ones?

Traps or barricades in a Base are largely RP flavor unless they're a move, but you can't set a ton of moves way before an assault on the off-chance someone stops by; you'll need to do it as the move is described while the enemy is trying to get in or whatever. So for RP flavor traps, any way that you can make it make sense you can deactivate or trigger the traps (throw a fireball at it, etc.). If you had an AoE move and knew the traps were there you could have it spring the traps if it made sense. Hell, you could walk right through the traps if you want. Just make it interesting. And if you have a trap move you can set it whenever. Dean used a trap glyph in the New Babylon assault. It's all just how you write it, really.
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Messages In This Thread
Base Traps/Impediments - by James Knight - 09-07-2016, 07:46 AM
RE: Quick Questions II - by Mark - 09-07-2016, 07:49 AM
RE: Quick Questions II - by James Knight - 09-07-2016, 07:50 AM
RE: Quick Questions II - by Chloe Price - 09-07-2016, 04:07 PM

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