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Move Creation Workshop
(08-14-2016, 12:52 AM)Trixie Wrote: ObeyRanged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency, Remote Control Proficiency, Telekinesis (Projected Price: 900)

Trixie does not how or why she regained her extensive use of the force while in the Underverse, but she's not about to complain about it. 'Obey' is less a specific move and more of a substantial power augmentation to Trixie's latent force power. As she progresses further in the Omniverse her body remembers more of the strength it had in the original timeline where Darth Zulenka could melt entire battalions and crush armored transports with relative ease. Obey drives to extend Trixie's force abilities to Primes, Secondaries, and the things they can summon. It is a blanket upgrade to Telekinesis, that doesn't exceed her current trained level, but incorporates everything she has learned thus far. She can push herself off the ground with both hands, lift groups of people off the ground, or viciously crush them or their bodies at will. There are three basic archetypes to Obey; Crush, Lift,  and Pulse. Crush does just what it says, however, it's been toned down quite a bit. Trixie has the ability to target a specific part of a Primes body, an item, or a small structure and apply crushing force to it. Lift represents Trixie's ability to float and manipulate objects off of the ground, to halt them mid-air depending on the force behind them, and to move them around. This is the most taxing archetype as it requires the most stamina to maintain and that requirement multiplies exponentially depending on how much inertia Trixie has to cancel out in order to make the target stationary. Pulse is a true offensive capability to Obey. A thin sonic wave shaped burst of energy is expelled towards the target using a slightly clenched, but open hand in an attempt to knock them back with severe force. This one, along with Crush, has the most utility as the force user could knock open doors or dent steel panels depending on how much focus they're willing to put into the blast. Each archetype also has a signature hand form to initiate. Crush is typically a clenched fist, Lift is a flat and open palm pointed at the object, and Pulse is a half-clenched, but open fist that the user thrusts towards the target; with repeated action Pulse can be repeatedly fired at severe strain to the user.

(08-15-2016, 10:03 PM)Trixie Wrote:
Quote:Trixie
  • What’s the cast speed on these? More or less instant, or is there a charge time?
  • Are we going with the range of telekinesis or something smaller? Are foes farther from Trixie affected differently than those very near?
  • Can these be used while moving?
  • How much concentration does it take to maintain Crush and Lift?
  • How draining are Crush and Pulse?
  • Is there a duration on Crush and Lift, or is it just until concentration breaks or she lets go?
  • Can these be used with other moves?

  • Instant, except for Crush. No charge time and they can't be charged in that same regard. 
  • Range of Telekinesis which also means that the drawbacks of Telekinesis apply as well. At 50% range the strength of the move begins to drop off drastically. So right now 30 meters. 
  • Lift, only with extreme physical stress. Pulse and Crush are more or less effortless to do while moving, but like anything, doing them in combat would tax her more.
  • Lift is the most taxing out of the 3 like described and it would vary on what she's lifting. For the sake of argument, lifting a prime would definitely require her not to be interrupted. Manipulating organic life is harder than non-organic objects. So if she were hit, assuming she didn't block it, she'd lose concentration and drop the person. It's more utility than offense or defense.  Crush is targeted to small areas so it's easier to maintain, but she needs to keep the connection using one of her hands which ultimately sacrifices an appendage just to keep it going. On primes Crush has to build slowly to it's full pressure. 
  • Crush and Pulse share the same drain. Used repeatedly in quick succession would rapidly drain Trixie of the stamina to fight. It can be done, but it's going to leave her at a disadvantage for a while. 
  • Lift has no duration. As long as she can concentrate enough it'll work. Crush, however, for the sake of things, let's say that it's crushing effect ends after 4 seconds and needs to be reapplied. SWTOR has a similar move I can get behind. It isn't a DoT either. At the end of the 4 seconds all of the crushing damage occurs at once. 
  • I'm going to say yes for now, because the only one I see her using in conjuction is Close Quarters Shielding. The rest of my moves wouldn't allow her to do so/or are literally just weapons that she uses and has access to. 

Whatever you price this at is fine.
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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