08-13-2016, 04:27 AM
Sleep Enforcement - Requires Ranged Proficiency, Debuff Proficiency (300 OM):
Judy carries an elephant tranquilizer on her belt. The tranq uses a hell of a powerful drug, causing people to fall asleep almost instantly, and for a long time, back home. Of course, the effect is lessened on primes and powerful secondaries. When she hits an enemy, if their TEC is equal or lesser to hers, it'll sedate them almost instantly, and for around two minutes unless attacked. If they have more TEC, the dart only provides a minor puncture wound. The gun only comes with two darts, and they're rather hard to come by, so she doesn't use the gun often. There must be a cooldown of around 5 minutes between each shot while the air that powers it is recompressed. As the gun is air powered, it only travels a short distance, almost 19 meters.
Judy carries an elephant tranquilizer on her belt. The tranq uses a hell of a powerful drug, causing people to fall asleep almost instantly, and for a long time, back home. Of course, the effect is lessened on primes and powerful secondaries. When she hits an enemy, if their TEC is equal or lesser to hers, it'll sedate them almost instantly, and for around two minutes unless attacked. If they have more TEC, the dart only provides a minor puncture wound. The gun only comes with two darts, and they're rather hard to come by, so she doesn't use the gun often. There must be a cooldown of around 5 minutes between each shot while the air that powers it is recompressed. As the gun is air powered, it only travels a short distance, almost 19 meters.
