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Move Creation Workshop
(07-24-2016, 03:48 AM)Judy Hopps Wrote: Sleep Enforcement - Tier 1 Offensive Super
Requires Debuff Proficiency, Ranged Proficiency (g00)

Judy usually carries an elephant tranquilizer with her. The tranq uses a hell of a powerful drug, causing people to fall asleep almost instantly back home. Of course, as omnilium is also a powerful thing, the effect is lessened on primes. When she hits an enemy, it'll sedate them after a few moments, and for around x amount of time. The gun only comes with a few darts, and they're rather hard to come by, so she doesn't use the gun often. There must be a cooldown of around 5 minutes between each shot.

How long could an attack like this work for?

I think you might be underselling this one. I had a Sleep Powder/Hypnosis move approved for Ditto (not bought yet) that puts a target to sleep for ~30 seconds to a minute if memory serves (the link I saved doesn't work any more), but they wake up as soon as they take damage. Also it isn't a Super Move. If I find it I'll link it, but yeah. This could be a regular move. If you wanted it to last longer, perhaps you could restrict how many times you use it, or how fast the projectile is.
[Image: illidansig2.jpg]


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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