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Official Move Approval IV
(08-09-2016, 04:56 AM)Trixie Wrote: ObeyRanged Proficiency, Area Attack Proficiency, Ranged Materialize Proficiency, Remote Control Proficiency, Telekinesis

Trixie does not how or why she regained her extensive use of the force while in the Underverse, but she's not about to complain about it. 'Obey' is less a specific move and more of a substantial power augmentation to Trixie's latent force power. As she progresses further in the Omniverse her body remembers more of the strength it had in the original timeline where Darth Zulenka could melt entire battalions and crush armored transports with relative ease. Obey drives to extend Trixie's force abilities to Primes, Secondaries, and the things they can summon. It is a blanket upgrade to Telekinesis, that doesn't exceed her current trained level, but incorporates everything she has learned thus far. She can push herself off the ground with both hands, lift groups of people off the ground, or viciously crush them or their bodies at will.

You would need to purchase a move for each thing you'd want to accomplish with telekinesis. Pushing yourself off of the ground is fine without a move but you'd need an Obey: Choke and Obey: Push, etc. for the rest of it. Thaal's Hard Light Grab and Hard Light Tethers are an example of this.

(08-09-2016, 05:43 AM)Claptrap Wrote:
(07-05-2016, 12:47 AM)Erik Vrell Wrote: Horror Nova (Requires Ranged Proficiency, Area Attack Proficiency) (300)

(I've decided that the ring of horror isn't right for Erik, so I've opted to put it on the back-burner for a while. Thanks to Okor for the help.)

Erik collects his power for three seconds before throwing back his head and releasing a burst of violet energy. Any enemies caught in the blast will start to hallucinate a variety of horrors, dependant on the fears of the affected foe, as long as Erik maintains the nova. The hallucinations will continue to grow more vivid as long as enemies remain in the area of effect. The rate of which they grow realistic is dependant on the foe's TEC and their distance from Erik. The nova will be maintained as long as Erik concentrates. The hallucinations will quickly dissipate after the affected parties leave the nova. The hallucinations are just that: hallucinations. They cannot hurt or otherwise touch enemies, so a smart foe can bypass them entirely. This move is quite tiring to maintain. The nova has a radius of 5 metres.

At its maximum, the hallucinations look real, with almost no way to distinguish then from real monsters (expect for the fact that they can't touch you). Against an enemy with 1 TEC, for example, being right next to Erik would cause the hallucinations to become life like after 5-10 seconds, but if hey were at the edge it would take up to a minute. The fear effect is more or less a distraction. Someone could RP being frozen with fear, but if they don't want that it'll be little more than a scary distraction. Erik can move his arms, albeit slowly, while channeling the nova, but can't walk. Erik requires a moderate amount of concentration to sustain the nova, and also cannot use any other moves, with an exception for Mageslayer, but he loses a lot of fighting skill while channeling.

Looks good. Repost that written up into the description and I'll approve you.
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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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