08-08-2016, 06:03 PM
(08-08-2016, 05:03 PM)King Sombra Wrote:Updated Version Wrote:Dark Flare (300, Debuff, Ranged. )
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Gathering dark magical energies to the tip of his horn King Sombra will unleash the dark magical energies in an equivalent to a 'Flashbang' but with darkness that causes increased sensitivity to light. This doesn't do much actual damage but would make it agonizing for people to be in well lit areas and lasts for about 30 seconds. It's one of the few non-lethal spells that can be used by him. This doesn't affect him at all because he is the one casting it and has a natural resistance to his own magic. This takes 5 seconds for him to charge up and the charge can be broken should he suffer any damage while he is charging up. It can be used while moving and can be used in conjunction with other moves. The maximum effective range of this is 100 feet.
Crystal Spike Shot: (300, Ranged Materialize, Homing, Debuff.)
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Gathering dark magical energy King Sombra will create a single jagged piece of crystal that will be shot by him at his opponent. This crystal shard homes in on the vital arteries of an individual if they have any or on the muscles and tendons so as to do as much damage as it possibly can within it's initial assault. But there is more to the Crystal Spike Shot than simply damaging a muscle. Once this latches into an opponent it will explode inside them, but only has about 10 centimeters of a range once it is inside their body. This homes in on an opponent much like a hat seeking missile making it very hard to dodge. However there are a few ways this missile can be stopped. First and foremost, if theyu were to surrender to Sombra the missile would stop seeking them. Next if they were attacking him and ran away the missile would stop. Lastly the missile could be broken by other moves that are stronger. This only takes him 2 seconds to use and he can use it while moving and in conjunction with other moves as well making this move certainly dangerous to anyone who is caught by it. Typically the projectile will follow them for 100 feet or for 30 seconds, whichever actually happens to come first.
Dark Flare
-- 100-foot radius area of effect, with an effect lasting 30 seconds might be...a bit much, with only a five second charge. A lot much, actually. Tone down either the range, or the length of the effect, or increase the charge time.
Crystal Spike Shot
-- Wording in first bit still not fixed, Sombra still getting shot at.
-- Something I should have asked last time, what is the speed of the projectile? Arrow? Bullet? Faster, slower? Unless it's pretty slow, the 100 feet or 30 seconds bit seems....very much pointless.
-- Just to point this out, the crystal's ability to actually managing to pierce/get inside of an opponent will be based on your ATK vs. their DEF. Just something to keep in mind.
If you see me around and you got questions, just give a shout. I'm happy to assist.
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