07-05-2018, 11:56 PM
(This post was last modified: 07-06-2018, 12:01 AM by Dane Regan.)
One last comment before I sleep. Some people also mentioned it somewhat but:
While not all the numbers or specifics will help all of you, I can guarantee you that they definitely assist some of the writers here. Either as a visual aid to help picture how a fight might turn out, or simply as a bit of fodder for them to decide whether or not to dodge something (faster magic bolts are gonna be harder to dodge than a slow one). The numbers enforce a sense of "game balance" and do often assist with writing (you might all be well behaved, but it does help keep some newer joiners "in line" or whatever).
Yes, there are cases of things being asked for in moves that shouldn't be required - and if you can pick out something from the current checklist that shouldn't need to be asked, go ahead. Although I'd like a bit of reasoning too. Imo, I reckon we can probably assume more about charge times than we currently do, at the very least. Since asking about "can you move while charging" or something just feels dumb and finicky. So while I strongly doubt the system will actually change, there are things we can do to make it more streamlined. Such as templates, resources for those making more complex moves, an optional "move builder" of some sort, example moves, as well as some changes in the actual criteria.
BWNN, if you want some generic move that just "does everything", you can always pay more OM and get the extra functionality. I don't think we'll ever appease the "make it up as I go along" thing you want. Some people want their spells to take about 5 seconds. And others find that 5 seconds info useful.
@Mickey: IIRC, the comments Yuuka was referring to were mostly about how I thought an old move would have been priced differently now. Or that it was unbalanced. You can rejig your move through approval if you want, but you don't have to.
That said, now your move would need something along the lines of:
>How does he fire them? Does he just swing the blade and fire one out? Or hold it like a gun? If it's the latter, it'd need a rough max fire rate (for the former, max firing speed is implied).
>How fast are they?
>What is a "close range"?
I probably wouldn't bother asking for a size of them, since the small is probably more obvious here as it's somewhat implied by the side of the actual keyblade.
While not all the numbers or specifics will help all of you, I can guarantee you that they definitely assist some of the writers here. Either as a visual aid to help picture how a fight might turn out, or simply as a bit of fodder for them to decide whether or not to dodge something (faster magic bolts are gonna be harder to dodge than a slow one). The numbers enforce a sense of "game balance" and do often assist with writing (you might all be well behaved, but it does help keep some newer joiners "in line" or whatever).
Yes, there are cases of things being asked for in moves that shouldn't be required - and if you can pick out something from the current checklist that shouldn't need to be asked, go ahead. Although I'd like a bit of reasoning too. Imo, I reckon we can probably assume more about charge times than we currently do, at the very least. Since asking about "can you move while charging" or something just feels dumb and finicky. So while I strongly doubt the system will actually change, there are things we can do to make it more streamlined. Such as templates, resources for those making more complex moves, an optional "move builder" of some sort, example moves, as well as some changes in the actual criteria.
BWNN, if you want some generic move that just "does everything", you can always pay more OM and get the extra functionality. I don't think we'll ever appease the "make it up as I go along" thing you want. Some people want their spells to take about 5 seconds. And others find that 5 seconds info useful.
@Mickey: IIRC, the comments Yuuka was referring to were mostly about how I thought an old move would have been priced differently now. Or that it was unbalanced. You can rejig your move through approval if you want, but you don't have to.
That said, now your move would need something along the lines of:
>How does he fire them? Does he just swing the blade and fire one out? Or hold it like a gun? If it's the latter, it'd need a rough max fire rate (for the former, max firing speed is implied).
>How fast are they?
>What is a "close range"?
I probably wouldn't bother asking for a size of them, since the small is probably more obvious here as it's somewhat implied by the side of the actual keyblade.

