07-06-2018, 12:25 AM
im participatinggggggg yay
Seriously, I suggest to maybe allow more leeway when it comes to describing moves that get approved, that's it. Everything that was mentioned by Thaal beforehand is something I rarely ever see people do, because they usually don't. Beyond that, yes, I feel as if numbers are very important in knowing what my character could or would do in a situation where they'd benefit from it.
A character like mine, Morene Fellon? Of course she'd take note of the length of her opponent's weapon in a melee engagement, and if possible, would strike the fucker by using that to her advantage with a nice thrust from her obviously longer greatsword, or something similar. About the guns too; how reasonable is it we don't describe basic things like how many shots you can fire off before you reload, or if you need to, the time it takes to reload itself? If we didn't have that, imagine getting scenes like this almost every other graded fight scene because it isn't described anywhere lol
To say that these minor details don't matter in a real fight is strange to me; they very well CAN if you play them correctly. Say, would a character like Solomon Grundy need these details though? Fuck no, let him smash shit willy-nilly.
I love putting detail into weapon-based moves especially, because I have hobbies and a soon-to-be-career using them; let me have that, and please try not to shame it! I promise when people describe the weight of their character's sword or something, it isn't to brutally fuck over nooblets at any given opportunity; I get picky about balance as much as the next person who values it.
Seriously, I suggest to maybe allow more leeway when it comes to describing moves that get approved, that's it. Everything that was mentioned by Thaal beforehand is something I rarely ever see people do, because they usually don't. Beyond that, yes, I feel as if numbers are very important in knowing what my character could or would do in a situation where they'd benefit from it.
A character like mine, Morene Fellon? Of course she'd take note of the length of her opponent's weapon in a melee engagement, and if possible, would strike the fucker by using that to her advantage with a nice thrust from her obviously longer greatsword, or something similar. About the guns too; how reasonable is it we don't describe basic things like how many shots you can fire off before you reload, or if you need to, the time it takes to reload itself? If we didn't have that, imagine getting scenes like this almost every other graded fight scene because it isn't described anywhere lol
To say that these minor details don't matter in a real fight is strange to me; they very well CAN if you play them correctly. Say, would a character like Solomon Grundy need these details though? Fuck no, let him smash shit willy-nilly.
I love putting detail into weapon-based moves especially, because I have hobbies and a soon-to-be-career using them; let me have that, and please try not to shame it! I promise when people describe the weight of their character's sword or something, it isn't to brutally fuck over nooblets at any given opportunity; I get picky about balance as much as the next person who values it.

