08-07-2016, 10:06 AM
(08-03-2016, 02:43 PM)Caira Ayryn Wrote: Wrote these a LONG time ago, probably time for me to actually submit them.
Resolute Brigade (600 OM variable)- area attack proficiency and debuff
The initial move begins by having a bullet-like deployment launched toward the enemy, it originally charges as a small weak energy orb (that is, upon and after impact the energy sort of dissipates as the initial deployment and impact has been fulfilled) much like a paintball, and will provide a kind of strong ‘stun’ but no real lethal physical damage. As many as seven are created in a round without a rest. Only one can be wielded at a time, however the speed that the energy orbs can be initiated and deployed can take as little as 8 seconds (to charge) and can be ‘thrown’ or launched in an enemy’s direction at decent speed from her palm.
When activated, this move can prove to be a long range distraction; as it is able to be fired from a distance of at most twenty yards. The user will hold the small orb that hovers above her fingertips, take aim, and launch them with a flick of the wrist, in a spiraled motion. The sphere of energy about the size of a tennis ball revolves itself in a propelling motion, the route it takes to get there is direct, and spirals swiftly to the targeted enemy.
The small orbs of energy can be charged while moving (but if the utmost accuracy is desired, precise focus would be required to initiate the attack). This move can just be used mainly as a distraction/ disorientation (stormtrooper style), as it is not a lethal move for the amount of small objects to be aware of and keenly predict at one time can be chaotic.
The underlying effect the orb has after it hits an enemy and makes contact (using Debuff Proficiency), would optimally slow down the impacted with a wave of “lethargy” that lasts for up to 30 seconds which would cause the foe to stagnate in their place.
(Please note that the effect is lethargy and stagnation though the effect is meant to be one in the same).
Size of original orb: 2 inch radius
Small and light but quick through the air, feels like a solid mass upon impact. The numerical value of use, if more are used, more energy is emitted will result in more of a drain on her energy. The orbs have one function, to go ‘forward’ and hit the enemy.
If this bullet-like energy ball does not impact upon a foe directly (ie misses or falls short), but hits the ground within range of a foe -2 feet of impact- that the energy ball has erupted into the ground (imagine a grenade), a wave of energy is emitted from the orb which causes a wave of dizziness that can last for up to 10 seconds.
Please give examples of the strength of lethargy against an equal strength opponent. In that case, thirty seconds of not being able to move would be far too much for a simple weak orb. Perhaps if multiple orbs hit, it could gradually add up to a total stun. Generally any move that completely stuns an enemy has to have pretty severe downsides, especially if it is at a range.
Quote:T2 Super Move ObsidianApproved.
(Main point)- Spherical ball of energy that appears at the user’s fingertips and is conjured under attack scenarios. Most effective on organic, biotic matter.
(viewed as opponent) Standing in fear as a ball of death that increases with size as it was charged in the enemy’s palm, the physical straining on its user shows in her expression, weighing her down. How much did it weigh? Tens? Hundreds? The gravel at her feet began to sink, loosen and condense around her toe. The aura emanating begins to oscillate, the sphere began to revolve in her hand. It grew not only in size but in power, how long would she remain vigilant to charge? Wait- now she is defenseless, and my opportunity to strike is before the mass is released. The threatening depths of darkness that was inside the orb spiraled as though it were a great void and a black hole.
This attack would be powerful, as it grew in size, it would take out all in it’s path (ie diameter of up five feet if full potential reached in super move). But the attack was slow to use, as the charge time, as vicious and intimidating the move might be, still took a decent amount of time.
(If move did not reach full succession, like say, the opponent charged, it could be used close range or launched prematurely)
Because it is heavy for the user, and causes a physical strain, it is dense and could be compared to shot put. As far as aiming, one can aim straight, but it is more difficult of a heft than to aim because of the colossal size.
User must be stationary when charging. Most- if any movement (limits more during final stages of charge) would be around a foot, to dodge, however balance is essential because of heft. Focus is required however immensely on charge, ‘fire and forget may apply).
Affects, though it is an energy drain, can be tiring, however it doesn’t last long and can be less essential in battle.
It looks like a spinning black orb of death, surrounded by a small light. It is preformed when the user takes a strong stance, with balanced and extended bracing in the legs, and a straight core posture.
->Suddenly, after a charge of seven seconds, like a cannon of energy is released and there is a recoil the posture of her arms. It launches. The speed was immense despite the laze that might be expected from the size and sheer power. It spiraled straight for the target, there was no curve or angular deduction, it was sheer perfection- and with plenty of time to charge, it is imaginable as to why.
The black fire crushes the enemy upon impact, the heat could be felt, boiling the armor on the enemy, and making it easier to break. The immediate crash was immense, the rolling sphere plowed into its target pushing them into a nearby wall.
However as the effects of the sphere lessened and dissipated, it was evident that the oscillation and momentum (which revolve in somewhat contrasting circulation, creating increased amounts of abrasion, for a maximum effect on the enemy), of the move had crushed its target before it had hit the wall had broken around the mass with the force of its impact.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

