08-07-2016, 08:49 AM
(08-07-2016, 08:37 AM)Alex Wrote: Yea, I don't know -- those things all sort of revolve around Jeanne forcing her will onto others. I'm not sure if that's even something we permit people to do under the system.
I think you're probably looking at:
Quote:It is also possible to use this offensively by sending unwanted or distracting thoughts and images to an opponent during a fight.
But I think the applications you have above are a little bit more nuanced and powerful than just trying to give someone a headache.
Quote:With moves you may create advanced applications of telepathy such as tricking opponents or making them believe certain things. These should be balanced like all moves and their effectiveness should be based on your TEC versus your opponent's. Applications of Telepathy do not necessarily require the Homing Proficiency, but as with those kinds of moves if they cannot be dodged they should either be relatively weak, or there should be ways of countering them like any other move.
I think maybe we can file these things under 'making them believe certain things,' but I don't think this is balanced enough to merit the strength of the attack, especially since I don't see anything about time limits or resistance/fighting back or whatnot.
Advanced applications of Telepathy is a very gray area that we don't have much precedent with outside of 'get lots of TEC I guess.' The last person to want to develop stuff like this was Sarah Kerrigan and she's gone.
As the move mentions, the duration of a command is fifteen seconds.
And as the move also mentions, the commands are based on TEC comparison, which would somewhat address the resistance/fighting back thing. I can add more detail to that, if you'd like.
Quote:
