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Post Unique Moves! Help us out!
#3
Is Sabrina's Disable unique enough? Tongue

Disable - 300, requires Ranged Proficiency, Debuff Proficiency
[spoiler]
Disable is a move used on an opponent's move to, as the name says, disable it for 30 seconds. To do so Sabrina fires a basketball-sized purple psychic blast from just in front of her forehead with minimal preparation. The projectile has no solid mass (it won't knock back an opponent or physically harm them) but can be blocked by physical barriers. It flies nearly as fast as a bullet and dissipates after flying a maximum distance of ~100 meters, or hitting any obstacle.
Before Disable can be used effectively Sabrina must first witness the move that she intends to disable, after which point she is able to use Disable while it is used and for up to a minute after the last usage (or in the case of continuous moves, a minute after it was stopped using). Alternatively if she is aware of her opponent having that move with successful use of Telepathy or Insight, she can use Disable without needing to witness it first.
Someone under the influence of Disable will find themselves unable to remember how to use that specific move for 30 seconds, nor what that move does if used. Moves used in similar ways (e.g. an opponent using a pistol and a rifle, both are used by pulling the trigger) are not affected.

Further limitations are:
-Disable will not work on someone with only one move worth 300 OM, or no moves at all.
-It will also not work on moves that are essential to the character (such as someone with blades instead of fingers, as they couldn't not using their hands for a while).
-An individual cannot be Disable'd again for 2 minutes after having been successfully Disable'd.
-Only a single instance of the move may be disabled, not the entire thing if the move consists of multiple instances (i.e. it costs more than 300 OM). As an example, Sabrina uses Disable on an opponent who uses a gun with two types of ammunition (Type A and B, both with different effects) and which has a bayonet attached. Disable is used on Ammo type A. The opponent would still remember how to use Ammo type B and how to operate the rifle with that ammo in it, and the bayonet.
-Disable cannot be used to interrupt a move as it is being charged (even if Sabrina has witnessed its full use before). It can also not be used to disable Super Defense nor Super Utility moves (but can disable Super Attack Moves).
-Power-Ups, Assists, Alt forms etc. cannot be disabled at all.

Note that this is purely a mental attack: it does not actively prevent the victim from "rediscovering" how to use a move by deduction (e.g. they know that pulling a trigger on their pistol fires it, and deduce that pulling the trigger on their Disable'd rifle would do something similar), being reminded of how it's used by allies and "accidentally" using the move (e.g. flinching and pulling the trigger by clenching their fists) is also allowed. The move may however not be quite as effective as if used when not debuffed due to the missing knowledge on its effects. (Please don't abuse this)
[/spoiler]
 [Image: Rnk00x5.gif] 
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Post Unique Moves! Help us out! - by Jade Harley - 01-18-2017, 11:01 AM

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