07-31-2016, 03:02 AM
(07-05-2016, 01:30 AM)Jeanne d Wrote:God’s Resolution-Fluff: Whenever she uses it, there may be an ominous latin chorus chanting in the background.
Move OM Cost: 1500
Required Proficiencies: Ranged (1000), Homing (600), Debuff (1000), Buff (400)
Required Powers: Telepathy (1500), Teleportation (1500)
Total cost: 7500
Jeanne d’Arc’s six command seals.
Unlike normal servants, because of belonging into the Ruler-class, Jeanne is granted command seals. She is granted two per each servant participating in the Holy Grail War. (In Omniverse, this means six Command Seals; Arturia Pendragon, Gilgamesh, Mordred Pendragon).
This is only used to determine the amount of Command Seals Jeanne will have, and she will never have more than 6. The Command Spells work against all player characters.
These six command seals can each be used only once, and each represents a single given command. A single command cannot affect multiple targets, unless a command seal is spent for each affected party. This means that giving Command Seal infused command to two people, would require her to spend two command seals.
No matter how many command seals Jeanne has at her disposal at any time, she may only expend one on each target, per combat situation. If she encounters these opponents later again, she may use a command seal on them again.
When all six seals have been spent, Jeanne must offer her prayers to her Gods, whilst situated at the Nexus fountain to regain them.
To use a Command Seal, Jeanne must voice her command verbally. It takes five seconds from the moment the command is spoken to take effect. Using a command spell takes its toll on Jeanne, and she cannot use them recklessly. While casting a command spell, Jeanne’s movement is reduced down to walking, and if she cannot speak the command fully, it will not activate.
The target does not necessarily have to hear her command, but has to be within twenty meters of Jeanne. If the target is beyond twenty meters, even if they hear her, the command seal won’t activate.
In a combat situation, Jeanne can use up to three command seals at most, before her energy is spent, and she will have to rest.
The duration of the command given is fifteen seconds, after which the target may do as they wish.
The Command Seals can be used to issue commands to aid, or hinder those around her.
There are two types of commands she can issue; Enforceable ones, and Roleplay fluff ones. The Enforceable ones are listed below, and the rest fall into roleplaying fodder and fluff.
The enforceable commands cannot be disobeyed, unless the targets TEC is equal or higher than Jeanne’s.
The non-enforceable roleplaying fodder/fluff ones, can be disobeyed as the target wishes, and in general are pre-emptively agreed on amongst all the writers in question, before being issued.
Combat Orders (Enforceable) - Based on TEC comparison.
Stand down / Lower your weapons / Baissez vos armesAttack / Charge / Attaque!
- The opponent is still allowed to dodge and block attacks, but will be unable to mount any kind of offence.
- The target is forced to lower their weapon or halt their attack and stand down.
Stop / Halt / Stop / Halte
- The target is forced to attack a given target.
- May also be used to increase the damage dealt by an ally.
Disarm / ”Don’t use it” / “Stop this” / “Desarmez-vous”
- The target is forced to stop, this command refers to movement rather than attacks.
- This doesn’t stop the target from attacking or defending, it simply forces them to stand in place.
Appear / Disappear / “Venez ici/disparaissez!”
- Different from stand down; Opponent will be forced to drop their weapon rather than just lowering it.
- Nothing stops the opponent from picking up the weapon, or even changing weapons.
- Opponent may even decide to bail from the situation
- All in all, what comes after dropping the weapon, is up to the opponent.
- If a disarmed weapon has multiple modes, the user can swap to another mode, but it will take an equal amount of time, that swapping to another weapon would. For example, when taking another weapon from a holster.
- The target is teleported from their location, to another decided by Jeanne.
- All the regular restrictions of Teleport apply.
- Distance moved is based on Jeanne’s teleport level.
Fluff Orders (Non-enforceable) - Fluff
These orders must be agreed on between the writers in advance and they include all orders that are not covered above.
These orders are generally meant for non-PVP situations, of the story-focused PVE-kind.
Broader orders are less effective than specific orders. If there is a big difference in power (tipping towards Jeanne) even broad orders can be forced to be obeyed (in character).
I guess I should bump it, given a month has soon slipped by. Bumpity bump.
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