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Official Move Approval IV
(07-27-2016, 10:38 PM)Blink Wrote: I guess I, uh...don't really think the distance SHOULD matter, since I bought Master Teleportation, and I feel like I already deal with energy costs through that power. I hear what you're saying about how more distance = more energy, but I feel like I already account for that in my teleportation powers and shouldn't need to re-visit it with this move. If you disagree, then uh...no biggie. I'll deal. I'm only buying this move because the rules literally say that I have to: "Bear in mind that if you wish to use Teleportation to dodge Super Moves, you must create something akin to a 'Speed Teleport' Super Move of your own. "

I WILL say that I never really intended on Blink to 'Speed Teleport' 80 meters away. It's a distraction move, mainly. So not a big deal if you want to say something like...more then 20-ish meters and it'll start to get way too taxing after the first couple blinks.

With that said, would it be better if I purchased Super Speed and/or Burst Movement? I have enough OM for either one, so if those powers would help make this move a bit better for my character, I can buy those.

It’s not so much an issue of distance, but of you wanting to activate the teleport instantly rather than channel as you’d normally have to. That’s why we’re putting in an increased energy cost, so going further away would cost more energy since it normally costs more charge time. The distance matters because ordinarily it would take a longer time and cost more energy to teleport to that distance, as stated in the description for Teleportation:

Quote:The longer the distance you're teleporting, the longer it takes to activate and the more draining it is to use – at the maximum range of Master Teleportation, it could take up to twenty seconds of uninterrupted concentration (with 0 SPD, or several seconds with 10+ SPD).

In terms of the different levels, having Master just gives you the maximum range, it doesn't affect how fast or efficiently you move. On the topic of Burst Movement and Super Speed, I checked with Alex and he confirmed that they only affect physical locomotion and wouldn't affect Teleportation since it doesn't actually double your SPD stat, it just allows you to temporarily run/fly faster at the cost of stamina drain. As for the Speed Teleport in the rules, that's in regard to Super Moves; SP removes stamina drain from the picture, so that’s a bit different. I was understanding this as a normal move, so if that's not the case then we can tweak this to be a bit more powerful.

Ultimately for the range I was more meaning in a single teleport. If you wanted to chain short teleports and move long distances in combat at the cost of completely wiping yourself out, I'd be okay with it. If you wanted to say something like "Within 20 meters Speed Teleporting is moderately draining, with the cost being smaller very near Blink and increasing somewhat the further Blink teleports, though moving outside this 20 meter range is significantly more taxing", that would be fine with me.

(07-28-2016, 01:45 PM)Marcus Wright Wrote: Tier 1 Super Attack: Double Trouble (Requires Ranged Proficiency) - 600 OM// Marcus combines a attack with Blair, his girlfriend, also a pilot for Tech-com/Human Resistance back in his world for double the impact in a attack, however Blair disappears after her plane runs out of ammo.
[Image: Blair-Williams-terminator-salvation-6718979-500-753.jpg]

Please take a look at the first post in this thread. This move will need a lot more details as right now it is quite vague.
Daniel Wrote:gonna milk the shit out of those milkies

Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.

Alex Wrote:clowns don't have marriage rights



Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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