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Official Move Approval IV
Here is a COMPLETELY REVAMPED VERSION of the Cold Gun's description...This is gonna be a long one.

The first paragraph describes the beam itself, size, appearance, maximum range.

The second paragraph describes the actual effects of the move on the opponent.

Third includes information that doesn't fit in the above two categories.

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The Cold Gun
300 OM
Requires Ranged Attack Proficiency, Debuff Proficiency

Leonard Snart's signature weapon, the Cold Gun does indeed fire a beam of it's respective element for 15 seconds of continuous fire, after a 3 second charge time. It's a light blue and white beam, 1 meter, circular shape, with a maximum range of 12 meters, moving at 10 mph. Beams are fire and forget, however, they aren't easy to aim. They always go off-center from the barrel by about 1 inch in a random direction.

When it lands a hit, the beam does weak damage and inflicts a light freezing effect, the opponent going at 90% of the speed they would normally be at. The Heat Gun will cancel out the freezing effect, and the Cold Gun will cancel out their counterpart's burn effect.

When the Heat Gun and Cold Gun cross beams, something...To say the least, interesting occurs. The vastly conflicting temperatures rocket back at the weapons, destroying them both until Mick takes the time and Omnilium to fix them. No effects are laid on the opponent who was aimed at during the stream crossing. Snart can keep up to 8 energy cells on him, and each cell is 60 seconds of continuous fire. The ammo is fairly uncommon, meaning Mick is the only reliable source of energy cells. The wielder also moves half as fast whilst using the weapon, meaning they can't easily spray out beams of ice everywhere, or even reliably dodge whilst firing.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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