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Official Move Approval IV
(07-26-2016, 05:50 PM)Mick Rory Wrote: Toned down the ammo rate. I'm trying to reach a compromise in ammo rate because, don't forget, without the Cold Gun, Snart is completely disarmed, and essentially useless. I also added a 3 second charge time.

It does indeed fire a beam of it's respective element, represented by a beam of light blue and white energy. The beam charges for 3 seconds and lasts for 15 seconds of continuous fire, after which the beam stops. It still has to be reloaded after 4 blasts are fired. However, the move is less powerful in exchange for a complete lack of cooldown time. The constant beam reaches a maximum range of 12 meters - a 2 meter increase from that of it's counterpart - and those far away from the blast do take less damage. The beam is 1 meter all around, circular, and goes at a speed of 10 miles per hour. Beams are fire and forget, however, they aren't easy to aim. They always go a bit off-center from the barrel. The beams are pretty weak.

The target, upon being hit, is frozen lightly, moving slower, however the effect cancels out that of the light burns provided by the Heat Gun, and vice-versa. The freezing lasts for about 5 seconds, but cannot be stopped before the effect stops taking place unless the Heat Gun hits the target.

The weapon, when used with the Heat Gun at the same time, has an additional caveat - if you cross beams with the Heat Gun, the vastly conflicted temperatures will rocket back at the weapon opposite of their element, destroying them both until Mick takes the time and Omnilium to fix them. This weapon is one-handed, and can be used in conjunction with other one-handed weapons or moves. Snart can keep up to 8 ammo clips on him, but there is a caveat that he can't gather more ammo easily - he either has to get lucky with searching, or have Mick summon more.

While the ammo decrease and charge-up do help, they doesn't address my other points. You'd still be able to essentially spin in a circle and lock down an entire area 80 feet across for 8 minutes straight with your yard-wide beam of cold. I do understand that without the gun Snart is defenseless, but that's not grounds to make the move broken. When you buy the move you're also buying it for Mick, as that's how moves and assists work.
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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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