07-26-2016, 05:44 PM
A Scattering storm, (requires Ranged proficiency, Area Attack proficiency, 600 OM)
Skeletor charges his Havoc staff for a second, then swings his Havoc staff in an arc, unleashing a volley of magic blasts, similar in all respects (except where noted below) to the bolts that he fires. The bolts fire in an arc outward, but with a slightly downward trajectory that limits their range to only about 15 meters. Skeletor can charge the havoc staff longer, remaining stationary and focusing for a minimum of 1.5 seconds to a maximum of 5 seconds. The longer the move is charged; the more missiles will be fired. The amount varies from three melon-sized somewhat globular missiles at minimum to 25 tennis ball sized missles at maximum charge. These projectiles are fired in an 120 degree arc, and are only as damaging as Skeletor's normal Energy projection attack, slightly weaker even due to the multiple missiles involved, and travel at the same speed (about 40 mph)
Skeletor is able to use this attack while moving, but must remain stationary and focused to charge the power, during which time magic visibly accumulates in his Havoc staff. As such he cannot use other moves while using this move. It is also worth noting that this move is very draining on Skeletor, and he will only be able to use it once or twice without time to rest (3+ minutes) before using it again.
After thinking about it more, I'll just take a maximum number of shots. It makes things simpler all around, since the jump from a few missiles to an arc is kinda big (and wouldn't really leave much in the way of in-between)
Thanks as always!
Skeletor charges his Havoc staff for a second, then swings his Havoc staff in an arc, unleashing a volley of magic blasts, similar in all respects (except where noted below) to the bolts that he fires. The bolts fire in an arc outward, but with a slightly downward trajectory that limits their range to only about 15 meters. Skeletor can charge the havoc staff longer, remaining stationary and focusing for a minimum of 1.5 seconds to a maximum of 5 seconds. The longer the move is charged; the more missiles will be fired. The amount varies from three melon-sized somewhat globular missiles at minimum to 25 tennis ball sized missles at maximum charge. These projectiles are fired in an 120 degree arc, and are only as damaging as Skeletor's normal Energy projection attack, slightly weaker even due to the multiple missiles involved, and travel at the same speed (about 40 mph)
Skeletor is able to use this attack while moving, but must remain stationary and focused to charge the power, during which time magic visibly accumulates in his Havoc staff. As such he cannot use other moves while using this move. It is also worth noting that this move is very draining on Skeletor, and he will only be able to use it once or twice without time to rest (3+ minutes) before using it again.
After thinking about it more, I'll just take a maximum number of shots. It makes things simpler all around, since the jump from a few missiles to an arc is kinda big (and wouldn't really leave much in the way of in-between)
Thanks as always!
![[Image: DkshAtk_zps91eoe5zq.png]](http://i1301.photobucket.com/albums/ag103/Tearen0/DkshAtk_zps91eoe5zq.png)
![[Image: Darkdata_zpsu96xxduw.png]](http://i1301.photobucket.com/albums/ag103/Tearen0/Darkdata_zpsu96xxduw.png)

