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Hey Mech-Heads!
#11
Aight nerds I slapped together the prototype of my robot, lemme know what you think. This would also use burst movement/super jumping flavored as rocket boosters and a stealth system. Moves probably need to be balanced, but I had fun writing this.


Slipstream Bulldog Tier One Power-Up (1000)

[spoiler]

[Image: atlas_litho.jpg?1398822461]


ATK + 1
DEF + 2
SPD + 1
TEC + 1

Standing at an intimidating 24 feet tall, the Slipstream Bulldog offers personal protection at a price point that can just not be beat. Slipstream’s latest creation offers a fully modular frame, with several hardpoints compatible with virtually any modern armament allowing the Bulldog to tackle any situation presented to it. Designed with your safety in mind the Bulldog is fitted with thick ceramite plating inspired by Space Marine technology as well as a six inch thick plasteel viewport.. Complete with heated seat, climate control, and an integrated sound system Slipstream Industries guarantees, when it comes to mechanized hardsuits, the Bulldog is the most comfortable ride money can by. “Splistream Industries - It’s like wearing a second skin.”

Aello’s particular Bulldog is stored within a modified teleporter. This teleporter is tuned to her and should the need arise she can have it teleported to her in a matter of seconds. However in order to make room for the teleport homer the energy core had to be downsized giving her a limited window of use. One the mech runs out of energy or Aello chooses to dismiss it it will be transported back to Jill’s repair shop.[/spoiler]

Crusher clamp with grapnel cable (600) Requires Physical Strength, Range Proficiency

[spoiler] Aello’s Bulldog is equipped with the stock crusher clamp on its left arm. This clamp can be used to grab, crush, and/or batter opponents. Despite being able to rotate in its socket the crusher clamp is an inherently clumsy weapon and only truly effective against foes that are too slow or cumbersome to avoid its sluggish movements. However should Aello manage to grab an opponent the results would be devastating.

Additionally Aello can fire the claw up to fifteen meters away. This move is incredibly hard to aim and often results in collateral damage rather than a direct hit. Once fired the claw can be reeled back in via a thick braided cable resetting from max distance after about three seconds. Should she manage to score a direct hit the claw will clamp down and begin to reel in the target. Stronger opponents can fight against the grapnel and the claw will automatically release after five seconds. While the cable is moderately strong it can be severed if it sustains enough damage. Once severed Aello is unable to use any function of the crusher clamp until it is repaired and refitted out of combat.[/spoiler]

Booster Rush (300) Requires Physical Strength, Burst Movement

[Spoiler] Aello’s Bulldog is fitted with several Slipstream Shocktek Boosters. These boosters normally allow Aello to perform short rapid maneuvers around the battlefield. However she can choose to overload these boosters, allowing her to charge rapidly in a straight line. Once activated the booster jets along the rear of her mech fire up, shooting a burst of bright blue exhaust behind her. She then charges at roughly double her maximum speed for a distance of ten meters, knocking aside or bowling over anyone in her path. At the end of her charge the boosters become overheated and she is unable to use burst movement or super jumping or moves that require either for a total of thirty seconds.[/spoiler]

Kroztech Hellspike Plasslug Rifle (600)

[spoiler] Originally intended for exclusive use in military application the hellspike proved to be such a devastating weapon that every private arms dealer pressured Kroztech to release a publically available version. Modified to fit the Bulldog’s right arm the Kroztech Hellspike offers two seperate firing modes. Switching between the two modes takes ten seconds as internal mechanisms are engaged.

The standard firing mode is a full auto machine gun, capable of sustained fire for thirty seconds before a new clip must be cycled. It fires two rounds every second and takes a total of five seconds to reload. Designed for short to mid-range firefights this firing mode is not very accurate past 15 meters with a total effective range of 60 meters. Due to Omniphysics the bullets become largely harmless beyond 60 meters. Due to ultra-efficient ammunition storage running completely out of ammunition is practically a non-issue.

The secondary firing mode engages the rifle’s patented Hellspike plasma generator. This mode fires a spike of superheated plasma up to 120 meters away. These projectiles are particularly devastating against solid objects. While the Bulldog’s built in aim assistance is relatively ineffective with the standard firing mode due to the rate of fire, it works swimmingly with the secondary firing mode allowing her to remain surprisingly accurate at all ranges up to the maximum 120 meters. Due to the heat and energy involved in firing these projectiles there is a ten second cooldown period in between each shot as well as a two second chargeup period before the weapon fires a projectile. [/spoiler]

Delbrook Corp. Locust Self Defense System (600) Requires Ranged Proficiency, Homing Proficiency.

[spoiler] Eight rockets, located in ports built into the Bulldog’s shoulders, provide Aello with a flexible and reliable defensive system. Should a projectile be targeted at her from more than 20 meters away she can activate Delbrook’s Defense System. The built in aim assistance locks onto the incoming projectile and fires one of the eight rockets to intercept it, either completely absorbing the projectile or mitigating it. There is no cooldown on this ability, but once all eight rockets are used she is unable to use this move until the mech is reloaded outside of combat.

Alternatively Aello can target an enemy and firing a rocket at them. This rocket pursues them with and is able to slightly course correct for a direct hit. The rocket travels relatively quickly and the resulting explosion is not very powerful, but can be used as an effective distraction or to flush a target out of cover.[/spoiler]


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Hey Mech-Heads! - by Drake Oneir - 02-15-2018, 04:45 PM

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