07-20-2016, 10:31 PM
Leonard Snart
Tier 1 Assist
![[Image: the-flash-wentworth-miller-captain-cold-2-cw.jpg]](http://www.docbrowntv.com/wp-content/uploads/2014/10/the-flash-wentworth-miller-captain-cold-2-cw.jpg)
Leonard Snart is, in essential form, Mick's counterpart; he's cool, calm and collected, and wields a weapon of ice. He's a bit of a chessmaster, and when he has his way, there's no way to face him on even ground; if you think the playing field is even, you don't know his game yet. Physically, he's not much to look at, but he's a decent strategist.
ATK: 1
DEF: 1
SPD: 1
TEC: 2
The Cold Gun
300 OM, requires Ranged Attack Proficiency, Debuff Proficiency
![[Image: tumblr_inline_nsu9zvf6cX1sb4btj_500.jpg]](https://66.media.tumblr.com/94e08cded90a21b2576ed29c96611db6/tumblr_inline_nsu9zvf6cX1sb4btj_500.jpg)
The signature weapon held by Leonard Snart, the Cold Gun is, in design, both similar and different to the Heat Gun.
It does indeed fire a beam of it's respective element, represented by a beam of light blue and white energy. The beam lasts for 15 seconds of continuous fire, after which the beam stops. It still has to be reloaded after 4 blasts are fired. However, the move is less powerful in exchange for a complete lack of cooldown time. The constant beam reaches a maximum range of 12 meters - a 2 meter increase from that of it's counterpart - and those far away from the blast do take less damage. The beam is 1 meter all around, circular, and goes at a speed of 10 miles per hour. Beams are fire and forget.
The target, upon being hit, is frozen lightly, moving slower, however the effect cancels out that of the light burns provided by the Heat Gun, and vice-versa. The freezing lasts for about 5 seconds, but cannot be stopped before the effect stops taking place unless the Heat Gun hits the target.
The weapon, when used with the Heat Gun at the same time, has an additional caveat - if you cross beams with the Heat Gun, the vastly conflicted temperatures will rocket back at the weapon opposite of their element, destroying them both until Mick takes the time and Omnilium to fix them. This weapon is one-handed, and can be used in conjunction with other one-handed weapons or moves.
Tier 1 Assist
![[Image: the-flash-wentworth-miller-captain-cold-2-cw.jpg]](http://www.docbrowntv.com/wp-content/uploads/2014/10/the-flash-wentworth-miller-captain-cold-2-cw.jpg)
Leonard Snart is, in essential form, Mick's counterpart; he's cool, calm and collected, and wields a weapon of ice. He's a bit of a chessmaster, and when he has his way, there's no way to face him on even ground; if you think the playing field is even, you don't know his game yet. Physically, he's not much to look at, but he's a decent strategist.
ATK: 1
DEF: 1
SPD: 1
TEC: 2
The Cold Gun
300 OM, requires Ranged Attack Proficiency, Debuff Proficiency
![[Image: tumblr_inline_nsu9zvf6cX1sb4btj_500.jpg]](https://66.media.tumblr.com/94e08cded90a21b2576ed29c96611db6/tumblr_inline_nsu9zvf6cX1sb4btj_500.jpg)
The signature weapon held by Leonard Snart, the Cold Gun is, in design, both similar and different to the Heat Gun.
It does indeed fire a beam of it's respective element, represented by a beam of light blue and white energy. The beam lasts for 15 seconds of continuous fire, after which the beam stops. It still has to be reloaded after 4 blasts are fired. However, the move is less powerful in exchange for a complete lack of cooldown time. The constant beam reaches a maximum range of 12 meters - a 2 meter increase from that of it's counterpart - and those far away from the blast do take less damage. The beam is 1 meter all around, circular, and goes at a speed of 10 miles per hour. Beams are fire and forget.
The target, upon being hit, is frozen lightly, moving slower, however the effect cancels out that of the light burns provided by the Heat Gun, and vice-versa. The freezing lasts for about 5 seconds, but cannot be stopped before the effect stops taking place unless the Heat Gun hits the target.
The weapon, when used with the Heat Gun at the same time, has an additional caveat - if you cross beams with the Heat Gun, the vastly conflicted temperatures will rocket back at the weapon opposite of their element, destroying them both until Mick takes the time and Omnilium to fix them. This weapon is one-handed, and can be used in conjunction with other one-handed weapons or moves.

