07-19-2016, 02:10 PM
(07-19-2016, 01:23 PM)Mark Wrote: Sabrina: Hmmm. I think the problem there is with you covering the field with balls and pushing people into them. A minefield of traps seems a little wonky, even with a 1 minute cooldown. I'd put a limit of maybe 10 (with that tiring her quite a bit) or so at a time and make them have to be thrown or telekinetically moved to work appropriately. You could have the extra balls poof away or break so that you're not forced always reclaim them, if you'd like.
I figured that this might be balanced by the effort it takes to summon enough to form a minefield, but I get your point! On the other hand I do like the idea of a Pokeball remaining a lingering threat even after being thrown, though a minefield is a bit too strong. Here's an edited version, again with red marking my latest edits, I hope it looks better:
Pokeballs (600, requires Telekinesis, Ranged Proficiency, Ranged Materialize Proficiency, Debuff Proficiency)
Pokeballs are a tool employed by Pokemon Trainers across the Pokemon world to catch, and later transport, Pokemon in handy containers, and are prominently displayed by trainers and across all sorts of merchandise - from round pillows to TVs, there's few things in the Pokemon world that don't sport the iconic red and white halves.
In the Omniverse, one can be summoned in ca. 3 seconds of concentration into Sabrina's direct vicinity (max 0,5 meters away from herself), floating with the aid of Telekinesis. She can then throw the Pokeball. As long as it remains within her Telekinesis field she can also manipulate it like most other objects.
While summoning a Pokeball Sabrina cannot move, though she can float in midair if using flight, nor use other moves. If she stops concentrating or is interrupted the summoning fails. The drain on Sabrina is minimal but becomes noticeable if she summons multiple in quick succession. Up to 10 active Pokeballs can exist at a time, if an 11th one is summoned the oldest existing Pokeball will break apart so both parties can see that it's useless. Sabrina can only manipulate one at a time with Telekinesis (or manually) and creating too many in a short time tires her out.
A Pokeball's original purpose is to catch Pokemon, though in the Omniverse they can do so with anyone: if it hits a living being's body other than Sabrina they get sucked into the Pokeball, which then seals and falls to the ground before twitching back and forth as its prisoner struggles to get out. For purposes of catching, someone's armor, clothes etc. counts as their body, but items such as one's weapon, shield etc. do not. Someone caught in it will break out again, breaking the Pokeball open and re-emerging in their original size. Breaking out takes 5-6 seconds after being caught, during which the being contained inside is immune to external influences and cannot attack, move etc. themselves. The exception to this are Super Moves, which can hit an opponent even inside the Pokeball, and the caught individual can still defend against one as always. After being successfully caught and breaking out a being is immune to being caught again for 1 minute.
While made of metal, a Pokeball's internal mechanisms are rather fragile, meaning that if they miss their mark and impact on a hard surface or if they get attacked their mechanisms will break (and thus become useless). If the mechanism breaks simultaneously to a valid "catch" target touching the Pokeball (such as them hitting it with a punch) the Pokeball will not catch them. As long as the mechanisms are not broken however a Pokeball remains a threat as Sabrina can still pick it up and throw it again, by hand or with Telekinesis.
Only the last Pokeball that has been thrown (not just touched or telekinetically lifted) by Sabrina either telekinetically or by hand will catch whom it touches. The other 1-9 will remain inactive even if touched and with their mechanisms intact - they are "inactive". They are however visually indistinguishable from the one that's "active". Foresight, Insight or keeping track of which Pokeball was the last thrown allow Sabrina's opponents to make out the real threat.
Fluff Part 1: While all Pokeballs are functionally identical in the Omniverse Sabrina often picks out a different "type" which in her opinion is the best match for her target, such as a Dusk Ball or a Net Ball. The exception are Dark Balls that can only be used in certain situations.
Fluff Part 2: Sabrina can use Dark Balls to capture defeated Pokemon opponents permanently. This equates to being killed if they're a Prime (who will respawn as normal) or for them being killed if they're a Secondary owned by a Prime. Being captured turns that Pokemon into a Crypto-Pokemon that is unconditionally obediant to Sabrina and adjusts their strength to hers. Crypto-Pokemon have a minimally darker color-scheme than their normal counterparts and sport dark blue emotionless eyes.
NOTE: Crypto-Pokemon can be turned into Secondaries for Sabrina or into moves.
"(Note to self: insert quote & picture once I find stuff)"
Quote:

