07-16-2016, 09:56 PM
(This post was last modified: 07-18-2016, 12:24 PM by James Knight.)
300 OM - Emerald Artillery - Double Rifle- Requires Ranged Proficiency, Ranged Materialize Proficiency, and Remote Control Proficiency:
Using the power of his will Hal will summon a couple of rifles to his hands. These rifles are a construct that can be hand held by Hal. But these can also be controlled by him with little more than his thoughts should he needs his hands free for well anything else presently. These take about 5 seconds for him to create... each. The construct appears to be a set of assault rifles. These are colored neon green and are partially transparent. The reload time is about 2 seconds given that that it is all it takes for Hal to envision them reloaded with new ammo as they're little more than a construct. As they are a construct created out of his will power Hal can MOVE these with his mind in order to keep his hands free. Since he doesn't need to hold these he is also granted the full range of motion while using this attack on his opponents. This can be used in conjunction with other moves or powers although Hal hasn't figured out any particular combinations that it would be good for yet.
The ammo capacity of both is about eight shots before he must reload.
Using the power of his will Hal will summon a couple of rifles to his hands. These rifles are a construct that can be hand held by Hal. But these can also be controlled by him with little more than his thoughts should he needs his hands free for well anything else presently. These take about 5 seconds for him to create... each. The construct appears to be a set of assault rifles. These are colored neon green and are partially transparent. The reload time is about 2 seconds given that that it is all it takes for Hal to envision them reloaded with new ammo as they're little more than a construct. As they are a construct created out of his will power Hal can MOVE these with his mind in order to keep his hands free. Since he doesn't need to hold these he is also granted the full range of motion while using this attack on his opponents. This can be used in conjunction with other moves or powers although Hal hasn't figured out any particular combinations that it would be good for yet.
The ammo capacity of both is about eight shots before he must reload.
