The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Approved Move Archive (2013 - May 2015)
#62
Vitruvius Wrote:I edited the description for Manji Ryu. OOC explanation, they're fight stances utilizing the Burst Movement, Super Jump and Master Acrobat powers as a means of quick reparte. Like in the games when Yoshimitsu sits down, he disappears and reappears for an attack. If he's on his stilts, he walks toward the enemy and can go into a vaulting kick and slam back down with the sword. He'll jump and come crashing down. Or he spins out of the way of an attack for a counter. I'm using it as a spring board for the rest of his move set from the games. But the caveat is most of his stance moves cause some sort of damage to him for...whatever reason. I'm giving the reason that it pushes the body beyond human limits so it causes some wounding.

(600) Manji Ryu (Burst Movement, Super Jumping, Master Acrobat)
The most curious style seen but never duplicated, the Manji Ryu trains its extents to master their physical abilities to perform outrageous nonsensical moves. In a flash, Yoshimitsu can use his katana as stilts, standing on them as a different fighting stance that leads into various attacks. He can jump to inhuman heights, spinning his blade like a helicopter and come slamming down with a cutting arc that has been known to slice through anything. Yoshimitsu will take a lotus sitting stance before leaping or dashing at enemies. Each position he takes make for leading into attacks the enemy wouldn't see coming. Often used as a distraction before dealing a blow. The quick movement, the jumping and the flips, turns and twists are the true crux of the martial art style. the warrior moving so quickly they appear to be teleporting or flashing out of nowhere before the blow lands. Of course the downfall of all Manji Ryu techniques is the caveat that if performed in quick succession or for prolonged amounts of time, the fighter's body will take damage. Spinning to dodge or attack will inflict pain, slowing the descent or speeding up the ascent by twirling the blade will cause wounding or walking on the katana will drain health. The style is wildly unpredictable and effective, but losing health makes every battle a race to see who gets cut down first, Yoshimitsu by his own hands or the enemy.
The 'appear to be teleporting' thing sort of depends on your speed, as explained above. You'll need to remove it unless he's got really high SPD.

I'm gonna break it down as I see it. Spinning to attack (overhead or otherwise). Slowing your descent by using the blade like a helicopter. Able to go from sitting to attacking instantaneously as a confusion/distraction tactic. Using katanas as stilts. Other general spinning. All of the above hurts the user but makes it more effective.

A lot of this is fluff and could probably be done with just the requisite powers, but obviously you wanna make it into a more effective thing by adding the downside so let's say ... 900 OM for the bunch.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


Messages In This Thread
Approved Move Archive (2013 - May 2015) - by Omni - 08-22-2013, 09:10 AM
Re: Move Approval - by PepsiWhirda - 08-28-2013, 06:25 PM
Re: Move Approval - by Proto Man - 09-01-2013, 05:49 PM
Re: Move Approval - by Nanoha Takamachi - 09-02-2013, 02:32 AM
Re: Move Approval - by Ganondorf - 09-05-2013, 07:53 PM
Re: Move Approval - by Omni - 09-06-2013, 06:21 AM
Re: Move Approval - by Omni - 09-06-2013, 07:11 AM
Re: Move Approval - by Omni - 09-06-2013, 09:20 AM
Re: Move Approval - by Nanoha Takamachi - 09-06-2013, 10:32 AM
Re: Move Approval - by Omni - 09-07-2013, 06:50 AM
Re: Move Approval - by Omni - 09-08-2013, 07:06 AM
Re: Move Approval - by Magus - 09-09-2013, 11:58 PM
Re: Move Approval - by Nanoha Takamachi - 09-22-2013, 02:24 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 06:51 AM
Re: Move Approval - by Nanoha Takamachi - 10-03-2013, 11:28 PM
Re: Move Approval - by PepsiWhirda - 10-04-2013, 04:43 PM
Re: Move Approval - by Proto Man - 10-15-2013, 01:50 AM
Re: Move Approval - by Samus Aran - 01-29-2014, 07:47 AM
Re: Move Approval - by Proto Man - 01-29-2014, 10:57 PM
Re: Move Approval - by Harry Dresden - 02-09-2014, 10:53 PM
Re: Move Approval - by Shang Tsung - 02-12-2014, 01:24 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)