07-02-2018, 06:38 AM
(07-02-2018, 06:27 AM)Daniel Wrote: The fact of the matter is that Burst Movement and Super Speed only allow a character to travel up to 2x their normal speed, move or no move. That's the word from Alex.
Burst Movement and Super Speed can't be "combo'd" to let someone run faster. And the base powers only allow up to 2x movement speed. And we're not going to allow moves to let people stack them for a 4x boost.
But, people can travel faster than 2x speed with moves. That's always been a thing. It just needs quirks to stop it being like "lol, I'mma run 1 mile away in a second, can't catch me". Usually, that comes in the form of a limited distance (but a limited duration - no more than like, a second, but probably just a fraction of one - could be somewhat acceptable for those with more quantifiable speeds).
Here's one example:
[spoiler]Temporal Flicker -- 300 OM (Requires: Burst Movement, Time Manipulation, Suppression)
With no small amount of effort and a rather large amount of energy expended on it, Adam can briefly stop time -- only for about a second or two -- and use every ounce of speed he's got to hop to somewhere not where he currently is. To the untrained eye, it might look like teleportation. But for the wary, and those who are observant enough, they just might spot it for what it is. He can't pull it out on a dime, it takes a moment to focus on it, and doing it in rapid succession is even worse than just using regular burst movement repeatedly. But in an emergency, it can still be pretty dang helpful. He can only cover about ten or so meters in his very brief window of stopped time, and even that's pushing it to the limit of what he can manage with such a quick prep period.[/spoiler]

