07-13-2016, 03:34 PM
(This post was last modified: 07-15-2016, 01:01 PM by James Knight.)
*Note this is an alternate account for Warren Zimmer given that I have the Omnilium for such.
Character name: Hal Jordan
Character source: DC Comics New 52
Character history: After Sinestro destroyed the Guardians, the Templar Guardians appointed Hal Jordan in charge of the Green Lantern Corps. The moment he was put in charge, the Durlans… a race of shapeshifters started to cause problems. At that moment he abdicated his position in the Green Lanterns, abandoning his ring and taking on the power of the gauntlet. A battle with his second in command made him out to be one of the criminals of the Green Lantern Corps. Knocked on the head and given a Concussion, Hal would awaken to find himself in the Omniverse. His ring was replaced with the Gauntlet of Krona, and now Hal has to learn how to use it while at the same time trying to gather up any other Lanterns out there to reforge the Corps.
Physical Description:
![[Image: captain_hal_jordan_by_hollywood690.jpg]](http://img02.deviantart.net/dc0e/i/2010/013/c/7/captain_hal_jordan_by_hollywood690.jpg)
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Starting Proficiencies:
Ranged Proficiency (1000)
Ranged Materialize Proficiency (600)
Remote Control Proficiency (600)
Starting Powers:
Flight (1800)
Starting Moves:
Fluff Moves:
I confirm that I have read and agreed to the Rules of Conduct. Yes
Where did you find us? I’m a member
Character name: Hal Jordan
Character source: DC Comics New 52
Character history: After Sinestro destroyed the Guardians, the Templar Guardians appointed Hal Jordan in charge of the Green Lantern Corps. The moment he was put in charge, the Durlans… a race of shapeshifters started to cause problems. At that moment he abdicated his position in the Green Lanterns, abandoning his ring and taking on the power of the gauntlet. A battle with his second in command made him out to be one of the criminals of the Green Lantern Corps. Knocked on the head and given a Concussion, Hal would awaken to find himself in the Omniverse. His ring was replaced with the Gauntlet of Krona, and now Hal has to learn how to use it while at the same time trying to gather up any other Lanterns out there to reforge the Corps.
Physical Description:
![[Image: captain_hal_jordan_by_hollywood690.jpg]](http://img02.deviantart.net/dc0e/i/2010/013/c/7/captain_hal_jordan_by_hollywood690.jpg)
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 3
Starting Proficiencies:
Ranged Proficiency (1000)
Ranged Materialize Proficiency (600)
Remote Control Proficiency (600)
Starting Powers:
Flight (1800)
Starting Moves:
- Krona’s Gauntlet (Weapon, requires Ranged Proficiency and Ranged Materialize Proficiency as well as Remote Control Proficiency. ): Krona’s Gauntlet is the precursor to the rings worn by the Green Lanterns. Since his arrival here many of the capabilities of the gauntlet have been locked due to insufficient power. However he has still retained the ability to fly, speak other languages and of course create energy constructs which is what allows him to fight. This enables him to do the moves listed below.
- Cannon (300, requires Ranged Proficiency, Remote Control Proficiency and Ranged Materialize Proficiency.): One of the constructs of Hal. This is a green colored construct but appears to look like a Sci Fi laser cannon. The cannon takes about 30 seconds of continued charging during which Hal can move around freely. The cannon takes a lot of concentration and is very dangerous for Hal to use because should he break his focus HE would be the one receiving damage from this move. Any time he wants to re-use the cannon he must simply recreate it once more. The beam is about the size of a school bus. The beam travels at about 50 MPH. It can be broken assuming someone is fast enough to punch the beam out or has a powerful energy attack that can disrupt this move. If it is broken it takes roughly 2 minutes for him to be able to use the cannon again. This has a range of 70 Meters. The cannon requires that he choose his own targets. In addition it could potentially make him pass out if he were to spam the cannon. It cannot be used with other moves. This move is severely damaging.
- Plasma Burst: (300, Ranged Proficiency and Ranged Materialize Proficiency.): Plasma Burst fires a blast of green energy out of the gauntlet. The blast takes about 10 seconds for him to make. The blast has a range of 70 Meters from his person at any one time. The speed is about 60 MPH. After this attack Hal would be down on one knee and panting for breath because it's very draining. Sometimes if he has to use 2 of these in a short order he'd even throw up a little. This can indeed be used while moving, especially while flying. It takes about 15 seconds before he could use this move again however. It requires some focus. The Plasma Burst is about 10 feet by 5 feet in length and width. This would be moderately damaging.
Fluff Moves:
- Construct Creation: One of the standard abilities provided by the Gauntlet or by a typical power ring. This allows him outside of combat to create constructs. But they still follow the same rules as a summon but with one difference. This doesn't eat up Omnilium for him to use. However it should be noted that the constructs are at best temporary and are only as strong as his will. Furthermore these constructs cannot be used in combat.
- Translation App: This allows him to understand the various languages of the people here, a protocol built into the gauntlet
I confirm that I have read and agreed to the Rules of Conduct. Yes
Where did you find us? I’m a member
