Faction Quests
Dwarveholm
Into the Hall
Requirements: Not affiliated with Zul'Gurand
Difficulty: Moderate (5000-10,000 words dependent on writing quality)
Reward: Ceremonial Dwarven Weapon or armament (Flavor Item, may be fashioned as a Move), Permission to enter Mithral Hall inside Dwarveholm
Location: Frozen Fields (various)
The dwarves that reside in the mountain fortress-town of Dwarveholm are constantly harassed by the trolls. Despite King Bruenor’s efforts at a ceasefire, the racial hatred that Zul’jin and his trolls carry for humans, elves, and everything resembling them is far too deep. As such, the mountains of the Frozen Fields are often a site of perpetual guerilla war, with dwarves and trolls always raiding one another. Support from the Kingdom used to give the dwarves and edge, but with that material and manpower support dried up, the trolls have taken the advantage.
As a result, King Bruenor has an open-door policy with Dwarveholm. He accepts all travelers and all merchants, seeking to profit over the trolls’ deep-set hatreds. This is not to say anyone can become respected or buddies with the king and his inner circle. In fact, troll-aligned spies have caused Bruenor to be cautious with whom he accepts inside Mithral Hall. Those who seek an audience with the king and to become a part of his war against the trolls must gather materials precious to the dwarves—cobalt and wampa fur, which are used in many of their blacksmith and armorsmith projects.
The would-be ally of the dwarves must also defeat a troll in combat and return with their tusk. They must then prove their mettle by sparring with and besting a dwarven champion. Only such an individual will be honored with access to the inner sanctum of Dwarveholm and permission to sit at the mead hall with King Bruenor.
Quest Stipulations - Character must retrieve a chunk of cobalt. Character must bring back a wampa hide. Character must bring back the tusk of a slain troll. Character must defeat a dwarven champion in a sparring bout.
OR
Zul'Gurand
D’you want Axe?
Requirements: Not affiliated with Dwarveholm
Difficulty: Moderate (5000-10,000 words dependent on writing quality)
Reward: Zul’Gurand Ceremonial Axe (Flavor item, may be fashioned as a Move), Acceptance with Zul’Gurand
Location: Frozen Fields (various)
The trolls of the Frozen Fields are not peaceful. They are a vicious, bloodthirsty ‘people’ who pride themselves on their ferocity, brutality, and ability to crush their foes. As a result, they tend to be xenophobic and openly hostile to all non-trolls. They are especially violent toward dwarfs and dwarf-like (ie humanoid) peoples. This is not to say they are fools when it comes to recognizing the value of allying with strong, like-minded outsiders.
To earn the ‘acceptance’ of the trolls, one must prove their ‘trolliness.’ To do so, they must obtain a fistful of ice dragon scales, the teeth of a giant, and the skull of a dwarf. They must then return these items to Zul’gurand and best a troll champion in mortal combat. If they survive, they will receive a ceremonial axe anointed with the blood of their vanquished foe and decorated with the trophies they have collected. They also receive the power of their vanquished foe.
While they are no longer welcome in Dwarveholm, players who undergo these challenges successfully will not be immediately assaulted by trolls. They may do missions to further ingratiate themselves with the trolls at the cost of further alienating the other key players in the Fields.
Quest Stipulations – Character must slay a dragon, giant, and dwarf. They must then go to Zul’Gurand and slay a troll champion (a powerful secondary).
Void Entrance Quest
Location: Frozen Fields
Requirements to complete (can be started earlier). May be completed alone or as a group.
5+ ATK between entire group (may use powered-up stats as basis). Requirement lowered by 1/2/3 if you have a Tier 1/2/3 Super Attack.
8+ SPD and/or DEF between entire group (may use powered-up stats as basis). Requirement lowered by 1 for each Power of any type.
Difficulty: Extreme (20,000-40,000 words dependent on writing quality)
Reward: Void entrance in the Fields.
Traveling across the Frozen Fields is a journey in of itself. The frigid winds, hostile wildlife and treacherous terrain make getting to the foot of the mountains a fitting test for those who dare to try and traverse them.
The frigid winds at the mountains are so strong and freezing that even the most resilient primes will find themselves pushing themselves to move, and making flight all but impossible. That is except for the blue dragonflight. This is where they make their homes, eating the local mountain giants for sustenance. Sapphiron himself makes his home at the highest summit. But perhaps there, at the ceiling of the Omniverse, you will break through. Perhaps there you will find the gate.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

