Faction Quests
A Light in the Darkness
Location: The Pale Moors (Darkshire)
Requirements: Must not be affiliated with Dracula’s Army or Diablo's Army, must return periodically to defend Darkshire in order to retain Defender status.
Quest Difficulty: Moderate (5000-10,000 words dependent on writing quality)
Quest Reward: Emblem of Darkshire (Flavor Item), Full status in Darkshire garrison
The Pale Moors were once a beautiful place. Its fields were the most verdant in the Omniverse, and the tourist ‘industry’ drew hundreds of visitors from all over. All of that changed when the Black Gate opened and Diablo’s soldiers started to spill out from the Underverse. Years of conflict and fel magic soured the place, turning it into a sullen, taciturn waste. While some small settlements still exist in the hinterlands, Darkshire is the only town that remains, and even then, what lingers is little more than a husk.
War with Diablo and now a guerrilla struggle with Count Dracula have pushed Darkshire to the brink of collapse. While the town has retained some of its dignity, it has traded much… even the dead in Darkshire are brought back to life to wear suits of armor, don weapons, and defend the city walls. In this time of struggle, the town turns down zero opportunities to recruit outsiders for its defense.
For those willing to stick around to protect the last bastion of the Moors, they must simply volunteer with Atelos, the Commander of the Guard. Once an individual receives their set of armor and weapons, they will be given a post to report to. After two weeks of serving as a recruit, an individual will be officially vested with an emblem that grants them full status as a defender of Darkshire. At this point, they are obligated to return and help watch the walls for at least one weekend per month in order to retain their defender status but are more than welcome to volunteer more of their time.
Let Darkness Come
Requirements: Not affiliated with Darkshire, The Kingdom or The Empire
Locations: The Pale Moors (Various)
Difficulty: Challenging (8000-16,000 words dependent on writing quality)
Quest Reward: Acceptance with Dracula’s Army, Access to Dracula’s Keep, Taint of Dracula (Unknown Character Effect)
In many ways, the Terror War is still being fought in the Pale Moors. The names may have changed, but Count Dracula did little more than fill a void left behind when the Black Gate was sealed. Without the support of the Kingdom, Darkshire has slowly and steadily drawn closer to the verge of collapse. Once the last town of the Pale Moors is under his control, Count Dracula will be the de jure lord of the Pale Moors.
While most of Dracula’s followers are beasts and monsters, the vampire does employ many intelligent beings in his ‘organization.’ Those who seek to gain favor with him must prove not only their worth but their loyalty. If one desires an audience with Dracula, they must bring him an innocent, preferably a woman or a child. They must also bring him the head of a soldier of Darkshire. Once they have these offerings, the interested party must travel to Dracula’s Castle and present them to him.
For those who survive to this point, the final stage is to surrender yourself to the count. Dracula must drink of your blood, for this is the ultimate show of fealty to your new lordship. Those who survive this process will gain entrance into the inner keep and be on their path to becoming one of the count’s inner circle members.
Unique Quests
The Tarrasque
Location – The Moors
Requirements: At least four party members, additional members do not increase the word requirement
Difficulty – Fabled (60,000-80,000 total words, dependent on writing quality)
Reward – Tarrasque Armament Artefact (Artefact boost 1 stat of the players choice and can be stylized as they desire)
Overview – A year of peace.
Little did we know that a year was all we had before it would rise again.
Up from the Primordial Scar, the Tarrasque has risen, and its bestial hunger knows no limits. The massive, lumbering hell monster seems to feel no pain. Nothing can stop it from devouring all in its path, but it was stopped before, right? Certainly the task can be done once more. You must assemble a group of primes willing to risk their lives to stop this creature. Research. Plan. Practice. But know that nothing can prepare you for this monster, which seems to be a walking manifestation of the Pale Moors itself.
Best of luck. Ready your tombstones before you depart.
Void Quest
Gate in the Moors
Location: Silent Hill
Requirements to complete (can be started earlier). May be completed alone or as a group.
3+ TEC between entire group (base form or alternate forms only)
Requirement lowered by 1 for each Sensory or Subterfuge power.
Difficulty: Extreme (20,000-40,000 words dependent on writing quality)
Reward: Void entrance in the Pale Moors
A long time ago, Silent Hill was a beautiful, modern town nestled amidst one of the most gorgeous regions in the Moors.
All of that beauty is now lost to history. The town rests beneath a permanent fog. Stories speak of nightmare creatures that roam Silent Hill, occasionally emerging beyond the fog to haunt and terrorize travelers. Only the foolhardy venture into the doomed town, and rarely do they escape of their own accord. Suicide is the only known way to escape from Silent Hill, and the only prime capable of communication outside the fog is the Viper, a crazed, tormented individual prone to split apart into four equally unstable selves.
There are stories, however, that the town had a darker side. Tales speak of cults populated by the town’s elite trying to open gates into other verses. Some say they sought Diablo’s favor, while others claim they were trying to enter the Void. The clues are there, spread across the town, pointing to dark secrets beneath the town’s landmarks. Avoid the monsters, which seem to manifest most around people who harbor their own dark secrets and suppressed emotions. Follow the clues, and you will find the Gate.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

