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Coruscant Information
#2
Faction Quests

The Empire
Hand of the Empire OR There Are No Lines OR Empire Justice (must choose one)
Requirements: Not affiliated with the Kingdom, Pokemon Liberation Front or Rebels.
Difficulty: Moderate (5000-10,000 words dependent on writing quality)
Reward: Increased Influence with the Empire, 10% OM increase on Coruscant bounties

Hand of the Empire
Location: Coruscant, any tier
To prove your loyalty to the Empire, you will be required to work as part of the Empire Peace Division (EPD), a gigantic organisation in the Empire whose work ranges from military to domestic peacekeeping and enforcement. You must prove that you can be an asset to the Empire and carry out your tasks without showing doubt or hesitation. While day-to-day gangsters aren't too much trouble for stormtroopers, it's the Primes who make life most difficult. Find one of the Prime gangsters or dangerous revolutionaries in the lower levels of the city and take them into Empire custody where they can be interrogated (or deal with them in a more permanent manner). You have the jurisdiction to eliminate any who stand in the way of your objective. Do this and you will be granted more freedom and respect within the Empire - expect stormtroopers to salute as you pass - but know that you may also be targeted in other verses as you go about keeping the peace. Targets for this quest may be NPCs or PCs.
Unique Reward: Access to Stormtrooper or Imperial Officer uniform; allowed to request special Imperial Military quests

OR

There Are No Lines
Location: Coruscant, Tier 1
Empire Research and Development is one area of the Empire that is constantly being harangued for new ways to improve the city and help the EPD. Another way to assist the Empire is to help them with their experiments. Primes are difficult subjects to acquire, and all are unique and extremely valuable due to their ability to regenerate from any wound. If you are willing to submit your body to some ... tests in the name of the Empire, you will be sure to impress the Emperor. The specific nature of the testing will vary depending on your unique abilities, but expect to be pushed to your physical and mental limits. Do not fear the pain - ultimately, you will emerge from the testing a more powerful servant of the Emperor, and your loyalty may make you privy to secrets that ordinary citizens would not know.
Unique Reward: Access to Empire Research & Development; allowed to request special Empire R&D quests

OR

Empire Justice
Location: Coruscant (Various)
The Empire does not take an individual at face value. Your word is only as good as the actions used to back it up. Perhaps the official route is too much red tape for you. Maybe you're not a fan of eggheads or the shady science that goes on behind closed doors. Maybe you're just someone looking for a paycheck who sees a police state bursting at the seams with OM and you know where the goods can be found. Either way, you know that you want a piece of the Imperial pie. Earn it. Prove your willingness to serve the Empire in the here and now. Make a statement in some manner that shows where your allegiances lie. Join the Empire. Join the Future.

***

Imperial Disarray
Location: Tiers 5 and 7
Requirement: Must not be affiliated with The Empire or Imperial Navy
Difficulty: Moderate (5,000 to 10,000 words, dependent on quality) + Risk of Imperial Bounty
Reward: Entrance into an anti-Empire revolutionary cell, Rebel Comm. Key (Flavor Item – allows encrypted DV connection with your group); allowed to request special Rebel quests
 
The bottom ‘half’ of Coruscant is rife with unrest.  If it isn’t your run-of-the-mill thugs and sociopaths making life hard for regular people, it’s the Empire’s crackdowns on any sort of ‘off the books’ trade exchanges that go on between citizens in the lower tiers.
 
Whether you’re a lover of liberty, a foe of ‘the establishment,’ or just someone looking to make some money out of a shady situation, there are various ‘organizations’ in the lower tiers that seek to profit from a weakening of the central bureaucracy.  Through whatever means, you stumble across a representative from one such agency.  In pursuit of ‘liberty and freedom,’ they require some means to fight back against the Empire.
 
Your group may have plenty of plans for you to pick from.  Perhaps there is a factory down on Tier 7 needs to… be repossessed, even if it just long enough to steal it all and burn it down.  Perhaps they want you to be the ‘front man’ and strike some sort of Imperial target before their ‘clean up’ crew arrives.  Maybe there's a politico on the lower tiers who's a little too flush with Imperial blood money. Maybe a business owner has been preaching the word of the Empire just a little too much.  Either way, meet your revolutionaries, do their dirty work.  You'll be congratulated with some OM and the respect of these revolutionaries once you finish.
 
Quest Stipulations – Make contact with anti-Empire group down on Tier 5.  Receive assignment.  Complete assignment.  Return to Tier 5.


Repeatable Quests

Twisted Metal (Co-Op Optional)
Location:  Tier 4 (Coruscant)
Requirement: Recommended for 2-4 writers, but can be done solo.
Difficulty: Moderate (5,000 to 10,000 words) to complete, Hard (10,000 to 20,000 words) to win (Judge/Storyteller involvement required)
Reward: Completing the quest nets you access to your specific vehicle outside of the city (flavor item); Victory grants you increased fame in Omniverse and the Twisted Metal Trophy
 
F-Zero races have always had a specific niche.  In an effort to branch out, the owners of the shell corporation running the majority of the races have decided to create a whole new type of race that many claim is motivated by the success of the Dante’s Abyss in bringing in a waterfall of revenue to a previously unknown company.
 
In these new ‘races,’ the F-Zero machines used will be bigger, stronger, and equipped with weapons. Vehicles can have anywhere from one to four operators. The race track is gone, and in its place, they’ve created a large mockup of Tier 5, complete with the intersection of 7th Street and Broadway Avenue at its center.
 
You are no longer trying to win the race by beating your opponents around the track.  The goal here is to disable your adversary’s F-Zero machines by whatever means feasible.  Each machine has its own built in weapons, and there are various additional weapons and ammo littered around the ‘race area.’  Do what you have to do to win.  Be wary of Sweetums—a former convict whose F-Zero machine is a derelict-looking ice cream truck packed to the brim with enough firepower to level a city block.

Gun Running
Location: Coruscant (Tier 5, 6, and/or 7)
Requirements: Must not be associated with Imperial Military
Difficulty: Moderate (5,000 to 10,000 words, dependent on quality) + Risk
Reward: Access to secret underworld hideouts in lower tiers, recognition and more quest access with Imperial Underworld and/or Rebels

Tiers Five and Six are rife with crime and gangs . There is also a rich 'culture' of gun and tech smuggling. Mobsters and would-be thugs are constantly looking for cheap labor to transport contraband material, usually between tiers. The work is never safe and may result in altercations with rival groups and central authorities (a bounty).

Unique Quests

These quests are not repeatable, but they will trigger at least one new quest upon completion, dependent upon the results. Be creative, we will work with you!

Rebel Yell
Location: Tiers 5 and 2
Requirement:  Must not be affiliated with The Empire or Imperial Navy, Must have Completed Imperial Disarray, Must be at least Level 3
Difficulty:  Hard (10,000 to 20,000 words, dependent on quality) + Imperial Bounty
Reward:  Unlock Rebel Base on Tier 5 (w/ Recall, Teleporter – Nexus, Dataverse)
 
The group you’ve joined requires your services for something a little more… drastic.
 
The Dataverse is a common staging ground for clandestine operations.  It allows for individuals to move materiel a little more securely and underneath the radar, especially between verses.  Your group has just received a large shipment of magic-based munitions from Camelot, and they want you to be point-man on their recent operation.
 
With a group of other operatives, you’re to head up to Tier 2, where you’re going to disrupt a fundraising event between a bunch of the Empire’s bigwigs. These events are where a bunch of rich, entitled bureaucrats sit around and discuss how they can keep down the little people, so it’s your job to sock it to them right in the eye.

Your crew will plant the explosives.  It’s up to you to trigger them and deal with whatever happens afterwards.  There will be police response, but your group was smart enough to plan this on a day when Dredd is gummed up with staff work.  He won’t appear, but you still may have to contend with space marines.  Escape.  Once you’re out, your group will contact you and Recall you to their base.  For your success, they’ll give you access to some of the features of their HQ.
 
Quest Stipulations – Must be contacted by revolutionary group.  Must receive instructions and meet group members.  Must collect munitions.  Must ensure crew plants explosives night before event.  Must trigger bombs.  Must escape chaos to follow and get back in touch with group.  You will have to fight your way out and you will receive a bounty.  You may also have to report back to HQ to deal with 'circumstances' or lose your access.


A Day in the Life
Location: Tier 2
Requirements:  Must have completed There are No Lines or Hand of the Empire, must be Level 3, Must have collected or helped collect a bounty for Coruscant
Difficulty: Hard (10,000 to 20,000 words, dependent on quality)
Reward: Imperial Cross + Imperial Blaster (Flavor item or may be fashioned into a Move)
 
As an established member of the Empire’s ranks, you’ve been invited to a public fundraising event on Tier 2, where many bureaucrats and middle-tier politicos will be present.
 
You arrive and immediately become something of the darling, regardless of how much you may or may not love being the focal point of a social gathering.  People who spend most of their days working in stuffy offices or swapping gossip at the water cooler love nothing more than to be exposed to someone with a track record as exotic as yours.  Live a little.  Enjoy some martinis.
 
Sometime during the desert phase, when people are trying to enjoy their post-dinner café con leche, a bomb goes off.  There is instantly a torrent of gunfire overhead.  People start to die.  It’s some kind of terrorist attack, and it’s up to you to be the hero.  Fight back.  Chase the ‘bad guys’ down and stop whatever other plans they may have had.  They’ve been planning this for a while, they’ve got a few.
 
In the aftermath, you’ll have a personal meeting with King Bradley, who will give you a medal (the Imperial Cross) and an elegant blaster to wear, signifying your status.  From this point forward, you have access to meetings with Bradley.
 
Quest Stipulations – Must receive invite to fundraiser.  Must attend.  Must be sociable and merry.  Must enjoy dinner.  Terrorists attack during desert/digestif.  You must repulse them and pursue them.  You must discover and foil any other schemes they have in place in Tier 2.  Afterwards, you must go to meet with King Bradley to receive his commendations. 


Stars over the Omniverse
Location: Tiers 1 and 3
Requirements: Must have completed There are No Lines or Hand of the Empire
Difficulty: n/a
Reward: n/a

Through the grapevine, you’ve heard of the star pieces. You also heard that something happened in Coruscant at the same time. As a result of curiosity, you set out to Coruscant to investigate. Unless you are on their payroll, you can expect to be turned back at the doors of the security HQ on Tier 1. If you are a member of the empire, than they will send you off to acquire some reports from Tier 3. When you come back, they’ll usher you into a closed room. At this point, the Storyteller will reveal to you a dark secret related to the star pieces.

Quest Stipulations - Character must go to security HQ on Tier 1.  Character must run down to Tier 3 for some private documents and return to Tier 1.  Quest may be done more than once but no cannot be repeated by the same character.

The Rejected
Location: Coruscant (Tier 7)
Requirements: None
Difficulty: Moderate (5,000 to 10,000 words, dependent on quality) + Risk of Imperial/Rebel Bounty depending on involvement
Reward: Increased faction recognition (or affiliation, if none) with The Empire or Rebels, depending on involvement; access to Serenity Serum flavor item (may be purchased as unique move or power-up).

The most evil, violent offenders in Coruscant are the subjects of horrible Imperial science experiments. When they are broken in body or mind, rejected by citizens and government alike, they are sent to a holding facility called Serenity Retreat in the darkest parts of Tier-7. Now Serenity Retreat, part prison part experimental medical ward, is rioting.

The prisoners have taken over half of Serenity Retreat, under the direction of a charismatic leader. They have weapons. They have hostages. And they want to go free. You are either involved in stopping them, or helping them, depending on your unique situation.

One Hundred Problems
Location: Tier 2
Requirements: None
Difficulty: Moderate (5,000 to 10,000 words, dependent on quality) + Risk of Imperial Bounty
Reward: Access to Coruscant High Society contacts in Tier 2.

James Hamilton is a very busy bureaucrat working for a lovely, lucrative company headquartered on Tier 2. A family man and a company man, he is a model citizen. A man with a hard work ethic and drive for bettering himself, he’s also a man with more than his fair share of issues. Chief among those is an old mistress, Jennifer Mills, who he’s had to pay to keep quiet about their sordid past.

Always one to frequent social establishments, Hamilton has been putting out ‘feelers’ in a search for someone to ‘help him out.’ Take that however you wish.

The Hive
Location: Coruscant (Tier 7)
Requirements: must not have an Empire bounty
Difficulty: Challenging (10,000 to 20,000 words, dependent on quality)
Reward: Increased recognition with the Empire, Unique Move/Item based on Xenomorph biology

The bottom tier of Coruscant is a lawless place, only the harshest, the most ruthless or the most desperate secondaries dare to spend more than a few hours in the underbelly of the metropolis. Yet even so, Imperial command is growing concerned with the state of the bodies that patrols are turning up with increasing regularity. Gaping chest wounds do not normally come from inside the victim.

Lt. Oliver Bass of T-5 HQ has put out a reward for concrete information on the threat. The Empire has deemed Tier 7 to be an “inefficient use of resources” so don’t expect a squad to back you up here. Your mission is to determine the nature of the threat, obviously with a sample that Imperial HQ can analyze. Your goal is to survive.

Stipulations: must receive instructions from Lt. Bass in T5. Must travel to T7, and successfully locate the Xenomorph hive. Must bring evidence back to Lt. Bass of the threat that Xenomorphs pose to Coruscant
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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