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Illidan Stormrage
#3
[Image: Illidan_Sundering.png]

Abilities:
Spectral Sight (Basic Enhanced Senses, Insight) - thousands of years ago, as a 'gift,' the demon lord Sargeras burned out Illidan's eyes and replaced them with magically empowered balls of green fire. With these he can still see, though light is no longer a condition of his vision. Instead, he is capable of 'seeing' all around him at any one time, though as a force of habit he generally only focuses on what's in front of him. This vision also lets him see the potential in others, reading their strengths and powers by simply focusing on them. It is through this power that Illidan identifies the demons and evil creatures of the world.

Flight - when in his Demon Form, Illidan sprouts a pair of leathery wings that enable him to fly. His powerful haunches also allow him to jump tens of metres into the air in both forms.

Master Acrobat - due to his light frame, quick reflexes and literal thousands of years of battle experience, Illidan is a spry and swift opponent, capable of moving effortlessly into complicated acrobatic manoeuvres even during a fight.

Burst Movement - after years of finely tuning his body into a whirlwind of death, Illidan can push his speed to the limit. In short bursts, the night elf can move so quickly that it appears that he has teleported. 

Telekinesis (Advanced) - while a formidable melee attacker, Illidan's true talent lies in magic. The ability to project force with his mind is a favourite of his, which he uses to secure distant objects, hurl multiple projectiles at his opponents or simply strangle them from afar.

Telepathy: Illidan can send and respond to mental communication through the use of magic. He can also use this as a basis for psychic attacks.

Regeneration (Advanced) - by calling on the powers of fel, Illidan can restore his body from injuries, including regrowing limbs (with enough time). His body also heals at a faster rate while resting.

Moves:
Twin Blades of Azzinoth (requires Physical) - also known as the Warglaives of Azzinoth, these are a pair of dual bladed weapons joined by a small buckler in the centre. Illidan claimed them as his own after slaying a demon named Azzinoth thousands of years ago, and as such the demon forged steel is extremely sharp and durable. Illidan is deadly proficient in their use. As they are difficult to carry around, Illidan stores them in a pocket dimension when not in use. He can summon them in one second, and return them as quickly.

Felfire Bolt (requires Ranged) - after three seconds, Illidan summons a ball of green felfire the size of a basketball, and expels it at a target at the speed of an arrow. If Illidan charges the attack, taking six seconds, he can double the damage on the blast. Illidan can move while charging this attack, but he can't maneouver or dodge, ie. he has to move in the same direction and speed, though mostly he will be stationary. The bolt can hit targets reliably 100 metres away, and after that it loses its accuracy. As it is a magic spell, Illidan must focus on the conjuring and cannot utilise this with other moves. The base form can break concrete. While he can cast this more than once, it will take a toll on him slowly, and it will reliably weaken him after fifth or six casting. He can avoid this by spacing out the attacks.

Push (requires Telekinesis, Ranged, Ranged Materialise) - Illidan charges his telekinetic magic for 2-3 seconds and fires it in a rippling, focused blast three feet in diameter at the speed of an arrow. Often used to knock targets backwards or to destroy walls, Illidan must focus when charging, preventing him from attacking or using other moves. This will also affect any projectile that can be rebuffed by strong winds such as an arrow. While he can cast this more than once, it will take a toll on him slowly, and it will reliably weaken him after fifth or six casting. He can avoid this by spacing out the attacks. Traditionally Illidan will cast this from his hands, though he can also cast it from random directions to push objects towards him as well.

Confine (requires Telekinesis, Ranged, Remote Control) - Illidan charges his telekinetic magic for 2- 3 seconds and fires a green orb the size of a baseball at the speed of an arrow. If it connects with its target, Illidan's telekinesis encapsulates it, stopping them from movement. Illidan can then move them about and throw them away, the strength of which is based on his ATK stat. Illidan has to focus while doing this, preventing him from using any other abilities or moving around. The longer he channels it, the more he will fatigue. Illidan can only Confine one target at a time.

Fel Shock (requires Ranged, Debuff) Illidan charges green electricity that arcs around his hand and forearm for three seconds, which can be done while moving but not attacking. Once time is reached, Illidan thrusts his hand out and discharges a bolt of emerald lightning that travels at the speed of a bullet, with an effective range of twenty metres. It does no damage upon contact but creates a concussive force, launching anything hit by the bolt backwards with great inertia, determined by the users' DEF stat in comparison to Illidan's ATK stat. On equal stat footing, the target will be knocked back ten feet. The spell can be interrupted if Illidan takes damage while charging, and he can only cast it three times before it begins to tire him. 

Shadow Binds (requires Ranged, Debuff) - Stormrage summons dark tendrils that snake around his hands for three seconds, preventing him from attacking or moving. On completion, he fires them in a long winding helix that travels at the speed of an arrow, capable of travelling up to twenty metres. When connecting with the target, the binds encircle and restrict movement, tying up limbs and immobilising the prey. These binds stay in place for up to ten seconds. The spell can be interrupted if Illidan takes damage while charging, and he can only cast it twice in a five minute window, though it does not tire him. 

Fel Sphere (Ranged, Area Attack) - Illidan charges fel energies in his body for three seconds, unable to move or attack, and then throws his arms wide. The gathered magic expands as a dome from Illidan's body, its size starting at Illidan's dimensions. It grows in all directions until it has travelled five metres from Illidan's body. The strength of the magic blast is strongest right beside the demon hunter and weakens until it only knocks someone backwards at its end. This attack is great for dealing with a large group of weak enemies.

Illusion (Telepathy, Ranged, Ranged Materialise) - Illidan gathers power for three seconds, then reaches out with his hand. An image of a terrifying demon suddenly rising up from the ground appears right before the target, breaking their focus from Illidan for three seconds. The demon looks different from person to person; its appearance is based on something the target finds confronting or scary. However they tend to be around six or seven feet tall and muscular. Stormrage uses this technique generally as a distraction so he can escape.

Super Moves:
Eye Beam (Tier 1 Super Attack) (requires Ranged, Area Attack)- Illidan rapidly funnels fel magic into his body, forcing his eyes and tattoos to shine. After four seconds, he leans his head towards his target and fires two bright green beams of fel from his eyes. The beams are as wide as Illidan's eyes but travelling as a pair means their effective width is the distance from one end of one eye to the other (around seven or eight inches). The beams travel at the speed of an arrow. On impact, a small explosion occurs.

Mind Block (Tier 1 Super Defence) (requires Telekinesis) - when Illidan is under threat from a powerful attack, he calls upon his mastery of telekinesis and catches the attack, forcing it to explode at a safe distance (if a ranged attack) or rebuff or misdirect the attacker (if a melee attack). This requires intense concentration and quick conjuring of the requisite power, so it must be done sparingly.

Felfire Storm (Tier 2 Super Attack) (requires Ranged, Area Attack, Ranged Materalise) Illidan raises a hand and opens a portal in space-time, through which a shower of green fiery comets fall from the Twisting Nether, peppering an area fifty metres in diameter. This takes Illidan about three seconds to rip open the portal, and the shower lasts about ten seconds. (See this link for an idea; from 1:23 to 1:35, though instead of one huge comet, it's a whole bunch of smaller ones).

Evasion (Tier 2 Super Defence) (requires Burst Movement) - For a demon hunter, defence is all about not getting hit. Their fighting style ignores armour and usually even a shirt in order to focus upon mobility. When a T2 Super Attack is headed towards Illidan, he uses his remarkable agility to dodge out of the way, leaving a translucent copy in his place. This fake image can appear to the foe to have taken the hit, giving Illidan a moment to take advantage of their confusion.


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Illidan Stormrage - by Illidan Stormrage - 06-25-2016, 04:07 AM

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