06-24-2016, 01:39 PM
So in light of the previous problem with my moves and the lack of a serious drain of the moves, I'm going to throw this in as a sort of "meta rules" for the spell cards to prevent said spamming (and so I don't have to write this for every single spell card)
Spell Cards
A powerful set of magical artifacts created in Gensokyo as a means to facilitate a fair battle between youkai and humans, they are intricately crafted cards that function similarly to magical scrolls in other universes, but rather than a simple spell made for the convenience of weaker wizards these spell cards are highly personalized and are meant to showcase the beauty and cleverness of the user as much as their strength. They hold a charge of their own, allowing the user to tap into only a little of their own magical wellspring before they explode into technicolor projectiles.
However, despite no longer being inside the land of illusions, the rules of the magic contract that binds these cards seem to still apply. Meant to allow humans to be able to defeat the more powerful youkai, Remilia is limited to the amount of spell cards she can use in a fight equal to her level+half of her Tech stat, not counting special moves, after which they will regain their natural charge after an hour of rest (along with any restrictions the cards themselves have). She must announce and show the spell card before she can cast them, and must wait until the cooldown of the previous spell card is done before she can use another one (if there is one).
Spell Cards
A powerful set of magical artifacts created in Gensokyo as a means to facilitate a fair battle between youkai and humans, they are intricately crafted cards that function similarly to magical scrolls in other universes, but rather than a simple spell made for the convenience of weaker wizards these spell cards are highly personalized and are meant to showcase the beauty and cleverness of the user as much as their strength. They hold a charge of their own, allowing the user to tap into only a little of their own magical wellspring before they explode into technicolor projectiles.
However, despite no longer being inside the land of illusions, the rules of the magic contract that binds these cards seem to still apply. Meant to allow humans to be able to defeat the more powerful youkai, Remilia is limited to the amount of spell cards she can use in a fight equal to her level+half of her Tech stat, not counting special moves, after which they will regain their natural charge after an hour of rest (along with any restrictions the cards themselves have). She must announce and show the spell card before she can cast them, and must wait until the cooldown of the previous spell card is done before she can use another one (if there is one).
![[Image: XC51JWE.png]](http://i.imgur.com/XC51JWE.png)

