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Official Move Approval IV
(06-14-2016, 10:40 AM)Mark Wrote:
(06-09-2016, 09:07 PM)Remilia Scarlet Wrote: Scarlet Sign "Red the Nightless Castle" - 300 OM (Required Prof: Area of Effect) Visual (0:21-0:25)
When Remilia casts this spell cards, she begins to raise above the ground with her arms spread out parallel to the ground until she's reached about 6 feet about the ground. This leaves a second before a pillar of red energy expands out from her in a 5 foot radius around her in a 20 foot tall cylinder. Those caught in the attack are raised higher into the pillar, taking constant damage as the red magic engulfs them. At about 15 feet height four beams shoot out and extends the distance to radius of 15 feet, giving the attack its distinctive cross shape. As a spell card, Remilia needs to regain energy before she can use it again, either by fighting or with a ten second rest.

Destiny "Miserable Fate" - 300 OM (Required Prof: Ranged Attack, Homing) Visual (0:34-46)
Remilia casting this spell card all but guarantees victory. Three chains of red magic fire out form her hand and chase after their target, doing only a bit of damage with each hit but can easily chip the enemy down if they all hit. However, the wide turning of the chains mean that they are ineffective at short range and extremely fast or nimble enemies can avoid them long enough before they dissipate a few seconds later. As a spell card, Remilia needs to regain energy before she can use it again, either by fighting or with a ten second rest.

Scarlet Sign:
  • How damaging is this roughly?
  • Does this have a charge/cast time, or is it instant as soon as she decides to use it?
  • Does this require concentration to maintain?
  • Can this be used in motion?
  • How long does this last?
  • Can this be used with other moves?
  • Is there any 'long-term' drain on energy beyond the cooldown?

Miserable Fate:
  • Can you describe the size of the chains? It's hard to tell scale in the chibi-esque art style. Also, is this single-target? The animation has them flying around all over the place, so just wondering on that.
  • Is there a charge/cast time?
  • What's the travel speed?
  • What's the effective range?
  • Can this be while Remilia is moving?
  • Can this be used with other moves?
  • Is there any 'long-term' drain on energy/stamina beyond the cooldown?

Scarlet Sign: 
*Like getting lit on fire
*Between casting of the spell card and moving up into the air, i'd say there's about a 2 second casting time
*No, but she can't do anything else while using it.
*She can't move it after the energy comes out
*5 seconds, or until Remi dismisses it
*No
*No
So it would be rewritten as:
Quote:Scarlet Sign "Red the Nightless Castle" - 300 OM (Required Prof: Area of Effect) Visual (0:21-0:25)

Remilia focuses her energy to cast this spell cards to ignite the night and her enemies in red. After two seconds she begins to raise above the ground with her arms spread out parallel to the ground until she's reached about 6 feet about the ground. This leaves a second before a pillar of red energy expands out from her in a 5 foot radius around her in a 20 foot tall cylinder. At about 15 feet height four beams shoot out and extends the distance to radius of 15 feet, giving the attack its distinctive cross shape. Those caught in the attack are raised higher into the pillar, constantly taking damage like they have been trapped in a fire as the red magic engulfs them. This lasts to up to five second, in which Remilia holds in place until the spell ends. As a spell card, Remilia needs to regain energy before she can use it again, either by fighting or with a ten second rest.

Miserable Fate:
*The chains seems to be a foot wide by about 15 feet long (although only the point at the front will do damage). They are single target, the spread out nature is more to ensure that at least one chain hits the target
*1 second to cast this spell card
*Based on some napkin calculations, roughly 30 MPH
*The effective range is 200 feet before the chains peter out (although like point out before, at close range they're less likely to hit as well). This isn't based on the video but rather on more traditional danmaku/dogfighting distances.
*Remilia can move while using this spell, as they are independant of her will
*No other spell cards, but she can do other moves/attacks/generic danmaku
*No

Revised Miserable Fate:
Quote:Destiny "Miserable Fate" - 300 OM (Required Prof: Ranged Attack, Homing) Visual (0:34-46)

Remilia casting this spell card all but guarantees victory. After a second to cast the spell, three chains of 15 feet length by a foot wide made of red magic fire out form her hand and chase after their target at 30 mph, doing only a bit of damage with each hit but can easily chip the enemy down if they all hit. However, the wide turning of the chains mean that they are ineffective at short range and extremely fast or nimble enemies can avoid them or even out run them as after they've traveled 200 feet. They have some ability to move through objects and dodge attacks, but can be blocked by shields and large objects. Once the spell is cast, Remilia can move on her own and act, including attacking, so long as it's not casting another spellcard.  As a spell card, Remilia needs to regain energy before she can use it again, either by fighting or with a ten second rest.
[Image: XC51JWE.png]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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