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Mei [ALT]
#5
(06-21-2016, 11:04 AM)Mark Wrote: The reason I brought up ammo is because that's usually how people represent 'stamina' or 'charges' with a gun. In the case of a regular pistol like Yukki's, ammo is not really an issue as it's moderately low damage and just fires normal bullets. It's more important here as it affects all of your moves directly and allowing for the only large downside of a move to be a waiting time for reloading can make moves kinda broken. The easiest way around this would be to either give each use its own kind of cryo cell and state how many she keeps on hand for battle, or state the gun's ammo capacity and mention a cost of fatigue to summon more ammo in-battle. Basically what we're try to avoid here is having all 'energy' required to use the move eliminated by the gun doing all the work.

The other way we can do this is to change how the moves work somewhat. Credit to Dark Link for these ideas:

Cryo Blaster:
For the stream of cold, we can either have it require a charge time to calibrate or something, OR we can limit the range and duration of the spray and have it be an all-or-nothing use where the entire clip has to be expended before you can use the ice shard. For the icicles, we can just list the uses as 6 per clip with the noted reload in-between as that's a bit less confusing.

Ice Wall and Ice Block: Instead of relying on ammo numbers, these can be given a set value for durability and a charge time of around 3-5 seconds before casting. If you wanted to make the wall somewhat less durable, you could have the charge time be the 1 second you listed. As the block is pretty sturdy, you'd need to have closer to 5 seconds for a charge.

For all moves, we'd need to explicitly state how fatiguing a move is. I do realize that it doesn't make the most sense to have a gun make you feel tired from firing it too much, but Omniphysics would make it so. Like I said above, if you instead want to have it require ammo and rapidly summoning ammo in combat is what makes it fatiguing, that's something you could try.

Alright. For the Cyro Blaster, it takes 4 seconds to calibrate between modes. Trying to use another mode early will cause the gun to gum up and backfire.

The wall will instead take 2 seconds to summon and 2 more before it fully assembles. The Ice Block will now take 5 seconds to activate.

Mei carries 3 clips of ammo at all times, and it takes 10 seconds to summon another 3 clips in the heat of battle and another 5 to reload. Mei can only resummon about 3 times before she is too summon any more.
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Mei [ALT] - by Katrielle Layton - 06-16-2016, 12:56 AM

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