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Official Move Approval IV
(06-20-2016, 07:53 PM)Mark Wrote:
(06-17-2016, 07:17 PM)AdamĀ Gaite Wrote: bringing new items into consideration for the angry little formerly crippled time-child :frog:


Replay the Crash -- Tier 2 Super Attack -- 800 OM (Requires: Ranged Proficiency, Area Attack Proficiency)

During his time in the colosseum, Adam had the...chance to bring a TIE fighter crashing down upon his opponent. It was certainly a spectacle. And it was effective, alright. And he has time powers, to replay it. It takes him a moment, but when he needs to, he can spend about six seconds focusing, building up a dim red aura of timey-wimey distortion around himself, before promptly letting it go all at once. And a flaming hunk of vaguely TIE fighter-shaped wreckage plummets out of the sky toward his target, moving at quite the speed as it blazes a fiery trail of 'FUCK YOU IN PARTICULAR' across the sky, impacting with a deafening crash and a rather sizable -- about fifteen meters in diameter, to be specific -- explosion of electric-y and fiery death. All while Adam stares at the pretty fireworks. Pretty tiring to do, and it leaves him a bit on the exhausted side of things afterward, but nothing he can't manage once or twice in a pinch.


Temporal Flicker -- 300 OM (Requires: Burst Movement, Time Manipulation, Suppression)

With no small amount of effort and a rather large amount of energy expended on it, Adam can briefly stop time -- only for about a second or two -- and use every ounce of speed he's got to hop to somewhere not where he currently is. To the untrained eye, it might look like teleportation. But for the wary, and those who are observant enough, they just might spot it for what it is. He can't pull it out on a dime, it takes a moment to focus on it, and doing it in rapid succession is even worse than just using regular burst movement repeatedly. But in an emergency, it can still be pretty dang helpful. He can only cover about ten or so meters in his very brief window of stopped time, and even that's pushing it to the limit of what he can manage with such a quick prep period.


CLOCK -- 300 OM (Requires: Physical Strength, Debuff Proficiency, Time Manipulation)

Taking a moment to 'rev up', Adam charges one fist with a bright red aura, over about three seconds. After that, he can hold said charge for about ten seconds before it dissipates. During that time his primary goal becomes to clock his opponent upside the head. And literally punch them into a very bad place -- temporally speaking. Those struck by the blow will have their perception of time thrown completely out of whack, seeing things move in slow-motion, or vastly sped up, having their own movements seem to lag or jerk ahead of their own perception of 'when' they're going to do something. It makes it extremely difficult to fight properly, but the effects only last about ten seconds before wearing off. It should be noted, a hard enough blow while he's readying the attack to begin with, or while he's 'carrying' it can cause him to lose his focus and discharge it harmlessly. And it isn't all that....energy-efficient, either. Definitely not something to use too frequently.

Replay the Crash: How fast does the TIE fight piece fall (like, the standard 9.8 m/s, or faster?) Does this require timelad to stand still and concentrate? How far away from him can he summon the time distortion? Also, this'd I think more require Ranged Materialize Prof. Than regular Ranged since you're dropping it on their head rather than summoning it to you and throwing it. You have both profs anyway so it's not a thing, but yeah.

Temporal Flicker: Can this be used with other moves?

Clock: Does the punch do any more damage than a regular punch or is the debuff the main point of the move? Can this be charged while moving? Can this be used with other moves?

Replay the Crash -- Tier 2 Super Attack -- 800 OM (Requires: Ranged Proficiency, Ranged Materialize Proficiency, Area Attack Proficiency)

During his time in the colosseum, Adam had the...chance to bring a TIE fighter crashing down upon his opponent. It was certainly a spectacle. And it was effective, alright. And he has time powers, to replay it. It takes him a moment, but when he needs to, he can spend about six seconds of standing still and focusing, building up a dim red aura of timey-wimey distortion around himself, before promptly letting it go all at once. And a flaming hunk of vaguely TIE fighter-shaped wreckage plummets out of the sky toward his target, moving at quite the speed as it blazes a fiery trail of 'FUCK YOU IN PARTICULAR' across the sky, impacting with a deafening crash and a rather sizable -- about fifteen meters in diameter, to be specific -- explosion of electric-y and fiery death. All while Adam stares at the pretty fireworks. Pretty tiring to do, and it leaves him a bit on the exhausted side of things afterward, but nothing he can't manage once or twice in a pinch. The TIE fighter always originates directly above Adam himself, about thirty meters overhead, and sails along its blundering, tumbling arc toward its target at more or less the speed of an arrow in flight.

Temporal Flicker: Only useable by itself.

CLOCK -- 300 OM (Requires: Physical Strength, Debuff Proficiency, Time Manipulation)

Taking a moment to 'rev up', Adam charges one fist with a bright red aura, over about three seconds, during which he must either stay still or only move very slowly so as to keep up his focus. After that, he can hold said charge for about ten seconds before it dissipates. During that time his primary goal becomes to clock his opponent upside the head. And literally punch them into a very bad place -- temporally speaking. Those struck by the blow will have their perception of time thrown completely out of whack, seeing things move in slow-motion, or vastly sped up, having their own movements seem to lag or jerk ahead of their own perception of 'when' they're going to do something. It makes it extremely difficult to fight properly, but the effects only last about ten seconds before wearing off. It should be noted, a hard enough blow while he's readying the attack to begin with, or while he's 'carrying' it can cause him to lose his focus and discharge it harmlessly. And it isn't all that....energy-efficient, either. Definitely not something to use too frequently. On top of all that, while the effects are active, he cannot make use of any of his other moves which require time manipulation.
[Image: kUpgBYg.gif]


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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