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Official Move Approval IV
Aaaah. So many obvious things I missed.

(06-15-2016, 10:12 PM)Mark Wrote: Gregar Buster: What's the travel speed on both varieties of projectile? Can the charged mode be charged or fired while moving? Does he need to concentrate hard while gathering energy? What's the stamina drain on these? Can either/or be used with other moves?

Gregar Buster (Requires: Ranged Proficiency) -- 600 OM
An upgrade to the standard Colonel Buster, replacing it with a large cannon that has much more destructive capacity. Its standard shots are bolts of energy, roughly a foot long and three inches across at their widest, moving approximately the speed of a high-velocity small-arms fire, that travel for roughly thirty meters before losing charge, and may be fired roughly once every two seconds. By taking three seconds to brace himself and 'warm up', it can unleash a hailstorm of extremely rapid bursts of energy, virtually identical to the standard Colonel Buster's shots, firing 120 rounds over the space of ten seconds. Colonel must remain stationary during both the charging and firing of this rapid-fire assault, and it does require some focus to draw in the requisite energy, making it possible to interrupt with a sufficiently strong blow or interruption to said focus. While the Gregar Buster is in effect, various techniques which rely on Colonel's buster may still be used, but not with any other functions of the upgraded buster. Switching to and from the Colonel Buster and Gregar Buster takes two seconds.


(06-15-2016, 10:12 PM)Mark Wrote: Gregar Saber: Does changing from the regular saber to this version take the same 2-second cast as it would to change the Buster mode? Does maintaining the blade require concentration as well or is it purely energy-based? Can this be used with other moves?

Gregar Saber (Requires: Physical Strength) -- 300 OM
An upgrade to the standard Colonel Saber, replacing it with a slightly larger blade, being roughly an inch wider and half a foot longer, and sporting a row of four 'teeth' on the outer edge of the blade. These teeth are capable of more easily catching an opponent's weapon in combat, aiding in defense, and the saber itself is more powerful than the standard Colonel Saber, glowing a much brighter shade of green and being incredibly hot to the touch, though it does drain energy at a constant rate to maintain its usage. Maintaining the weapon doesn't require any great effort of concentration, though it does require some effort to maintain the increased energy output, and if that focus on maintaining it is completely broken it will revert back to its standard form. Switching to and from the Gregar Saber takes roughly the same time as drawing a blade of comparable size might -- around a second. While transformed, various techniques involving the regular saber may still be used, though with a slightly increased energy cost from the overall higher energy consumption.
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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