06-15-2016, 02:39 PM
Alright. Time to make some upgrades.
Gregar Buster (Requires: Ranged Proficiency) -- 600 OM
An upgrade to the standard Colonel Buster, replacing it with a large cannon that has much more destructive capacity. Its standard shots are bolts of energy, roughly a foot long and three inches across at their widest, that travel for roughly thirty meters before losing charge, and may be fired roughly once every two seconds. By taking three seconds to 'warm up', it can unleash a hailstorm of extremely rapid bursts of energy, virtually identical to the standard Colonel Buster's shots, firing 120 rounds over the space of ten seconds. Colonel must remain stationary during this rapid-fire assault. Switching to and from the Colonel Buster and Gregar Buster takes two seconds.
Gregar Saber (Requires: Physical Strength) -- 300 OM
An upgrade to the standard Colonel Saber, replacing it with a slightly larger blade, being roughly an inch wider and half a foot longer, and sporting a row of four 'teeth' on the outer edge of the blade. These teeth are capable of more easily catching an opponent's weapon in combat, aiding in defense, and the saber itself is more powerful than the standard Colonel Saber, glowing a much brighter shade of green and being incredibly hot to the touch, though it does drain energy at a constant rate to maintain its usage.
Colonel Army: Phalanx (Requires: Area Shield Proficiency) -- Tier One Super Defense -- 600 OM
Colonel gives the command of "Form up!" and several Colonel Army soldiers, sporting large energy shields, file out of his shadow, taking up defensive positions before him in a pattern three by three, raising a three meter square energy barrier capable of absorbing great amounts of damage, or nullifying a Super Attack of equivalent tier before dissipating.
Gregar Buster (Requires: Ranged Proficiency) -- 600 OM
An upgrade to the standard Colonel Buster, replacing it with a large cannon that has much more destructive capacity. Its standard shots are bolts of energy, roughly a foot long and three inches across at their widest, that travel for roughly thirty meters before losing charge, and may be fired roughly once every two seconds. By taking three seconds to 'warm up', it can unleash a hailstorm of extremely rapid bursts of energy, virtually identical to the standard Colonel Buster's shots, firing 120 rounds over the space of ten seconds. Colonel must remain stationary during this rapid-fire assault. Switching to and from the Colonel Buster and Gregar Buster takes two seconds.
Gregar Saber (Requires: Physical Strength) -- 300 OM
An upgrade to the standard Colonel Saber, replacing it with a slightly larger blade, being roughly an inch wider and half a foot longer, and sporting a row of four 'teeth' on the outer edge of the blade. These teeth are capable of more easily catching an opponent's weapon in combat, aiding in defense, and the saber itself is more powerful than the standard Colonel Saber, glowing a much brighter shade of green and being incredibly hot to the touch, though it does drain energy at a constant rate to maintain its usage.
Colonel Army: Phalanx (Requires: Area Shield Proficiency) -- Tier One Super Defense -- 600 OM
Colonel gives the command of "Form up!" and several Colonel Army soldiers, sporting large energy shields, file out of his shadow, taking up defensive positions before him in a pattern three by three, raising a three meter square energy barrier capable of absorbing great amounts of damage, or nullifying a Super Attack of equivalent tier before dissipating.
"Hold on a second, I have a call..."
![[Image: blog-Wesker.jpg]](https://cdn.dcdouglas.com/wp-content/uploads/2010/12/blog-Wesker.jpg)
"Yes, this is Wesker. Go ahead."
![[Image: blog-Wesker.jpg]](https://cdn.dcdouglas.com/wp-content/uploads/2010/12/blog-Wesker.jpg)
"Yes, this is Wesker. Go ahead."


