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Official Move Approval IV
(06-09-2016, 09:07 PM)Remilia Scarlet Wrote: Scarlet Sign "Red the Nightless Castle" - 300 OM (Required Prof: Area of Effect) Visual (0:21-0:25)
When Remilia casts this spell cards, she begins to raise above the ground with her arms spread out parallel to the ground until she's reached about 6 feet about the ground. This leaves a second before a pillar of red energy expands out from her in a 5 foot radius around her in a 20 foot tall cylinder. Those caught in the attack are raised higher into the pillar, taking constant damage as the red magic engulfs them. At about 15 feet height four beams shoot out and extends the distance to radius of 15 feet, giving the attack its distinctive cross shape. As a spell card, Remilia needs to regain energy before she can use it again, either by fighting or with a ten second rest.

Destiny "Miserable Fate" - 300 OM (Required Prof: Ranged Attack, Homing) Visual (0:34-46)
Remilia casting this spell card all but guarantees victory. Three chains of red magic fire out form her hand and chase after their target, doing only a bit of damage with each hit but can easily chip the enemy down if they all hit. However, the wide turning of the chains mean that they are ineffective at short range and extremely fast or nimble enemies can avoid them long enough before they dissipate a few seconds later. As a spell card, Remilia needs to regain energy before she can use it again, either by fighting or with a ten second rest.

Scarlet Sign:
  • How damaging is this roughly?
  • Does this have a charge/cast time, or is it instant as soon as she decides to use it?
  • Does this require concentration to maintain?
  • Can this be used in motion?
  • How long does this last?
  • Can this be used with other moves?
  • Is there any 'long-term' drain on energy beyond the cooldown?

Miserable Fate:
  • Can you describe the size of the chains? It's hard to tell scale in the chibi-esque art style. Also, is this single-target? The animation has them flying around all over the place, so just wondering on that.
  • Is there a charge/cast time?
  • What's the travel speed?
  • What's the effective range?
  • Can this be while Remilia is moving?
  • Can this be used with other moves?
  • Is there any 'long-term' drain on energy/stamina beyond the cooldown?

(06-10-2016, 09:12 AM)Makoto Yuki Wrote: Claymore - Physical Strength - 300 OM

A two handed sword nearly one and a half meters in length. Slightly emphasizes power over speed, and can be one handed in a pinch. The weapon is summoned by Makoto from an immaterial plane of thought, and can be dismissed to and retrieved from that plane at a moment's notice.


Zio - Ranged Proficiency - 300 OM

Makoto focuses his will to create a lightning bolt in his hand, when thrown it travels faster than conventional arrows and delivers a nasty shock to opponents. Has a casting time of three seconds, and is extremely accurate only to the forty meter mark, becoming unreliable at longer distances. Can be used while moving around, but its accuracy decreases accordingly.


Dia - Healing - 300 OM

A simple recovery spell that can only heal one target at a time. Makoto focuses his mind for three seconds before enveloping himself or one ally with a wave of healing light that patches up minor injuries, and momentarily dulls the feelings of pain and fatigue. The closer a target is, the less the effort needed to heal them, to a maximum range of forty meters. Demands enough focus to cast that moving around becomes difficult.

I'm not sure if asking this is necessary or not but I'm doing it anyway just to be sure, I'd like to rewrite one of my moves from:

Omnipotent Orb - Tier 1 Super Defensive Move

A magical orb of infinite power, given to him by Elizabeth after battling and defeating her at the top level of the Monad Block, itself the most dangerous block of Tartarus. In his world, the Omnipotent Orb would nullify all physical, magical and elemental damage inflicted on him, with the only exception being damage that's divine in origin. Upon his entrance to the Omniverse however, Omni saw fit to severely limit its effectiveness. Now while it still retains its ability to nullify damage, it currently only possesses one "charge" to be used in battle, giving the user a second or two of unconditional invincibility, effectively blocking one attack of comparable power (Tier 1 Attack). While it's in use, Makoto's body is enveloped by a faint purple aura. Magical and elemental attacks disperse harmlessly upon coming in contact with this envelope, while physical ones lose all momentum and stop suddenly.

To:

Invulnerability - Tier 1 Super Defensive Move

A magical effect granted by an extremely powerful magical artifact. When activated, a purple fog surrounds the user and either nullifies any and all attacks targeting them for a period of two seconds, or serves to cancel one Super Move of the same Tier.

The effect of the move is still the same, but the description makes me less inclined to gouge out my eyes with a rusty spoon. May I?


Claymore: Approved.

Zio:
  • Can you describe the size of the lightning bolt? I know lightning doesn't really have an easily measurable form, but a rough size would be good.
  • Does this require concentration to channel the energy?
  • Does the lightning stun at all?
  • Can this be used with other moves?
  • What's the stamina drain on this?

Dia:
  • Does the target moving/remaining still effect the heal?
  • Can this be done while he's taking hits/dodging, or must he put his full concentration into it? The bit about him moving sorta alludes to this, but I want to be sure I'm understanding.
  • What's the overall drain on Makoto's energy for this?
  • Can this be used concurrently with other moves?

Good to go on the Super Move swap.

(06-11-2016, 11:50 AM)Thor Wrote: Sorry about my attitude in the last post. It was not my intention to imply that you were frustrating me. I was just tired and I posted without think. Again I apologize.  

Thunder Quake - 300 - (requires: Area Attack, Physical Strength)
Thor drops to one knee slamming his Hammer into the ground, sending lightning shooting out in a 10ft circle with him at its center. The attack is instantaneous, effecting characters based on their DEF in comparison to Thor's ATK. The lightning lingers for about a second, just long enough for Thor to stand up. This move pulls electricity from the air around it and thus needs to charge for a few seconds before he can use it.

Thor cannot use this attack while moving. Thor must charge the move for 2-3 seconds. Thor takes a second to regain his composure as the lightning fades and thus is vulnerable to attack during the that time. The lightning does not stun.

I changed some stuff that I thought of overnight while going over the stuff on the first page. Anything I forgot?

Nope. Approved.

(06-12-2016, 06:44 PM)Gin Yatreg Wrote: Tier 1 Super Move: Shield Beam - 600 OM  (Requires Area Shield Proficiency)

By using either a punch or kick, Gin shoots a beam created by his shield powers (three feet in diameter, moves at 30 feet per second {20mph}) straight at his foe. The beam is the same color as his shields, and has the shape of a shield at the end of the beam. In terms of strength, think of it as being hit by a semi that got thrown at you.

What's the cast speed? What's the range? How tiring is it for Gin to pull off (costs SP obviously, but how does Gin feel afterward)?

Also, you wouldn't need Area Shield as you're not actually blocking anything.
Daniel Wrote:gonna milk the shit out of those milkies

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Alex Wrote:clowns don't have marriage rights



Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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