06-09-2016, 07:09 AM
I know this is on hyper-late notice, so if I can't get approved in time I would fully understand!
I would like to join with a new secondary, described below, made for the Dante Verse.
To avoid additional move approvals and the like, I only use two moves which have already been approved for one of my characters, namely the Ember Celica and Quake Slam (approval of these moves can be found here), with no alterations made to it outside of the name and fluff (marked in bold in the move description). What this secondary would use is called her "Phoenix Blasters" and "Quake Slam".
Note: As hand-waived summoning is disabled the ammo count for the Phoenix Blasters will be limited. Fiara would be carrying a fair amount with her, ~8-10 spare mags with 12 shells each, plus the "volatile shells" (SP points) for her Quake Slam super move.
[spoiler]Name: Fiara
Source: Okami (same game Amaterasu is from), but is an OC.
Character History: Fiara is the daughter of the Celestial Brush God Moegami, the phoenix. While normally phoenixes only lay one egg from which they themselves are reborn, this cycle was somehow broken by Fiara as she "hatched" without her parent dying. Moegami still remains sealed somewhere in a constellation on the Endless Dunes's sky, whilst Fiara searches for Amaterasu to get her to free her parent - which is also how she happened across Dante's Abyss, in TWNN.
Personality: Fiara has not inherited any bit of the calm, collected and serene behavior of her parent - quite the opposite, she's an upbeat, borderline hyperactive personality that can swing from angry to sad and back in a moment. She's got a difficult time keeping her head clear once she gets going, which can be emotionally or in combat - she doesn't fight particularly skilled or with much style and technique, instead charging in like a berserker and beating all opposition out of the way - that is, unless they're friends. She deeply cares about those people that have found a way to her heart, even if they turn out as traitors, and a familiar face standing in her way will more often than not get her to stop her onslaughts, be it in combat or in a verbal debate. Not that she may not say something she regrets later to a friend - but she won't punch them in the face.
Given enough time without external stimulation she can regain her level head and actually tackle a situation with her brain rather than her fists. She is well aware of this and is happy for people around her to hold her back before she does something against better judgement.
Also, she heavily dislikes tradition and "non-modernness", which she loves to shove in her parent's face by dressing like modern individuals in the Endless Dunes and wielding gun-like weapons rather than traditional ones such as a bow and arrow or a sword.
Appearance:
![[Image: UH76k.jpg]](http://i.imgur.com/UH76k.jpg)
Stats:
ATK - 3
DEF - 3
SPD - 3
TEC - 1
Moves (Total 1200)
Phoenix Blasters: (Requires Physical Strength, Ranged Proficiency) (600 OM)
Description
The Phoenix Blasters appear as metal bracelets on Fiara’s hands by default, but when activated they cover Fiara's hands and forearms, acting as arm guards. The gauntlets have a golden color and the shells inside are red and orange. They are made out of metal, thus they offer basic protection against attacks.
When active, they are also surrounded by blazing flames, resembling fiery wings, which grow bigger or smaller depending on the "heat" of battle from Fiara's point of view - being excited, angry or desperate will cause them to grow bigger. However they don't emit any heat, nor burn anyone even if touching that person for extended periods of time, nor blind or otherwise impede them in any way. The lack of heat is so noticeable that one can tell the flames as being harmless very easily. (it's a purely cosmetic effect)
Ammunition and Reloading
Each gauntlet has a magazine belt with 12 shells in it. They have mechanisms similar to a pump-action shotgun that allow Fiara to eject empty shells after firing them. She must do so before being able to reload. Because the mag holders are magnetic, Fiara can reload them by tossing fresh belts into the air and allowing them to fall onto the magazine, as reloading by hand would be very difficult with the gauntlets being on her wrists and arms. Reloading takes about 3 seconds.
The Phoenix Blasters can be loaded with different types of dust shells which have different effects. She currently has Slug Shells (Default).
Attacking Notes:
Fiara is able to control if she wants a shell to trigger upon punching a foe, for security purposes (if her hand is in the way, for instance) or if for whatever reason she wishes to deal less or no damage with her punches - or save her ammunition. However, she must meet the following conditions to be able to fire her shots:
-She must have her hand(s) balled into (a) fist(s).
-She must throw a connecting punch with her fist. Backhand smacks, slaps, elbow hits etc. do not work.
-There must be at least one shell in the magazine for the hand she is using, obviously.
Punches with empty mags or without a shell fired for any other reason (the conditions not being met, or Fiara deciding to not fire a shell) fall under normal Physical Strength: they’re not moves, and are strictly weaker (same speed of execution, deals much less damage and no special effects) than punches with a shell - even hitting someone with the metallic part doesn't do more damage than Fiara's fist due to Omniverse physics. For obvious reasons, Fiara cannot use ranged attacks with empty mags.
Slug Shells These shells are used by default. They create red kinetic energy pulses which explode in a flash of light when impacting, knocking enemies back. While the pulses themselves function like bullets in that they can be blocked, deflected etc. they do not have the piercing capability of bullets. Slug Shells are used for Slug Punch and Rifle Punch.
Slug Punch (Melee) A basic punch enhanced by a Slug Shell. The pulse leaves the barrel and explodes nearly immediately, creating the illusion of Fiara’s fist exploding, and knocks the opponent back. Heavier opponents get knocked back less far. The explosion only affects the original target, it does not cause splash damage.
Rifle Punch (Ranged) A ranged attack where Fiara punches the air, firing a distance shot at her opponent. This uses the Slug Shell. The pulse is around the size of a tennis ball and flies at an arrow’s speed. While it explodes and causes knockback like a Slug Punch, the effectiveness at a range is inferior due to the pulse losing energy as it travels.
Super Attack - T1: Quake Slam (600)
(Requires Physical Strength, Area Attack Proficiency, Master Acrobat, Super Jumping - Basic or higher. Costs 1 SP)
Fiara loads a shell with volatile dust into her Phoenix Blasters, then she leaps into the air, flipping herself to face downwards, and comes back down to slam her fist into the ground with enormous force. The shell in the Phoenix Blasters is then fired, causing a large explosion around Fiara and sending a wave motion outwards from the point of impact which sends her opponents flying and causes great destruction in her immediate surroundings. The Wave motion reaches up to 7 meters from the point of impact, gradually losing strength the further it goes.
Purchased Powers/Proficiencies: (total 3300)
Physical Strength 1000
Ranged Proficiency 1000
Area Attack Proficiency 600
Master Acrobat 400
Super Jumping - Basic 300
1200 for moves
3300 for Powers & Proficiencies
4500/5000 spent![/spoiler]
I would like to join with a new secondary, described below, made for the Dante Verse.
To avoid additional move approvals and the like, I only use two moves which have already been approved for one of my characters, namely the Ember Celica and Quake Slam (approval of these moves can be found here), with no alterations made to it outside of the name and fluff (marked in bold in the move description). What this secondary would use is called her "Phoenix Blasters" and "Quake Slam".
Note: As hand-waived summoning is disabled the ammo count for the Phoenix Blasters will be limited. Fiara would be carrying a fair amount with her, ~8-10 spare mags with 12 shells each, plus the "volatile shells" (SP points) for her Quake Slam super move.
[spoiler]Name: Fiara
Source: Okami (same game Amaterasu is from), but is an OC.
Character History: Fiara is the daughter of the Celestial Brush God Moegami, the phoenix. While normally phoenixes only lay one egg from which they themselves are reborn, this cycle was somehow broken by Fiara as she "hatched" without her parent dying. Moegami still remains sealed somewhere in a constellation on the Endless Dunes's sky, whilst Fiara searches for Amaterasu to get her to free her parent - which is also how she happened across Dante's Abyss, in TWNN.
Personality: Fiara has not inherited any bit of the calm, collected and serene behavior of her parent - quite the opposite, she's an upbeat, borderline hyperactive personality that can swing from angry to sad and back in a moment. She's got a difficult time keeping her head clear once she gets going, which can be emotionally or in combat - she doesn't fight particularly skilled or with much style and technique, instead charging in like a berserker and beating all opposition out of the way - that is, unless they're friends. She deeply cares about those people that have found a way to her heart, even if they turn out as traitors, and a familiar face standing in her way will more often than not get her to stop her onslaughts, be it in combat or in a verbal debate. Not that she may not say something she regrets later to a friend - but she won't punch them in the face.
Given enough time without external stimulation she can regain her level head and actually tackle a situation with her brain rather than her fists. She is well aware of this and is happy for people around her to hold her back before she does something against better judgement.
Also, she heavily dislikes tradition and "non-modernness", which she loves to shove in her parent's face by dressing like modern individuals in the Endless Dunes and wielding gun-like weapons rather than traditional ones such as a bow and arrow or a sword.
Appearance:
![[Image: UH76k.jpg]](http://i.imgur.com/UH76k.jpg)
Stats:
ATK - 3
DEF - 3
SPD - 3
TEC - 1
Moves (Total 1200)
Phoenix Blasters: (Requires Physical Strength, Ranged Proficiency) (600 OM)
A self-built mixture of her innate phoenix magic and modern technology, Fiara fashioned these for herself during her journey. They allow for efficient melee and ranged combat.
Description
The Phoenix Blasters appear as metal bracelets on Fiara’s hands by default, but when activated they cover Fiara's hands and forearms, acting as arm guards. The gauntlets have a golden color and the shells inside are red and orange. They are made out of metal, thus they offer basic protection against attacks.
When active, they are also surrounded by blazing flames, resembling fiery wings, which grow bigger or smaller depending on the "heat" of battle from Fiara's point of view - being excited, angry or desperate will cause them to grow bigger. However they don't emit any heat, nor burn anyone even if touching that person for extended periods of time, nor blind or otherwise impede them in any way. The lack of heat is so noticeable that one can tell the flames as being harmless very easily. (it's a purely cosmetic effect)
Ammunition and Reloading
Each gauntlet has a magazine belt with 12 shells in it. They have mechanisms similar to a pump-action shotgun that allow Fiara to eject empty shells after firing them. She must do so before being able to reload. Because the mag holders are magnetic, Fiara can reload them by tossing fresh belts into the air and allowing them to fall onto the magazine, as reloading by hand would be very difficult with the gauntlets being on her wrists and arms. Reloading takes about 3 seconds.
The Phoenix Blasters can be loaded with different types of dust shells which have different effects. She currently has Slug Shells (Default).
Attacking Notes:
Fiara is able to control if she wants a shell to trigger upon punching a foe, for security purposes (if her hand is in the way, for instance) or if for whatever reason she wishes to deal less or no damage with her punches - or save her ammunition. However, she must meet the following conditions to be able to fire her shots:
-She must have her hand(s) balled into (a) fist(s).
-She must throw a connecting punch with her fist. Backhand smacks, slaps, elbow hits etc. do not work.
-There must be at least one shell in the magazine for the hand she is using, obviously.
Punches with empty mags or without a shell fired for any other reason (the conditions not being met, or Fiara deciding to not fire a shell) fall under normal Physical Strength: they’re not moves, and are strictly weaker (same speed of execution, deals much less damage and no special effects) than punches with a shell - even hitting someone with the metallic part doesn't do more damage than Fiara's fist due to Omniverse physics. For obvious reasons, Fiara cannot use ranged attacks with empty mags.
Slug Shells These shells are used by default. They create red kinetic energy pulses which explode in a flash of light when impacting, knocking enemies back. While the pulses themselves function like bullets in that they can be blocked, deflected etc. they do not have the piercing capability of bullets. Slug Shells are used for Slug Punch and Rifle Punch.
Slug Punch (Melee) A basic punch enhanced by a Slug Shell. The pulse leaves the barrel and explodes nearly immediately, creating the illusion of Fiara’s fist exploding, and knocks the opponent back. Heavier opponents get knocked back less far. The explosion only affects the original target, it does not cause splash damage.
Rifle Punch (Ranged) A ranged attack where Fiara punches the air, firing a distance shot at her opponent. This uses the Slug Shell. The pulse is around the size of a tennis ball and flies at an arrow’s speed. While it explodes and causes knockback like a Slug Punch, the effectiveness at a range is inferior due to the pulse losing energy as it travels.
Super Attack - T1: Quake Slam (600)
(Requires Physical Strength, Area Attack Proficiency, Master Acrobat, Super Jumping - Basic or higher. Costs 1 SP)
Fiara loads a shell with volatile dust into her Phoenix Blasters, then she leaps into the air, flipping herself to face downwards, and comes back down to slam her fist into the ground with enormous force. The shell in the Phoenix Blasters is then fired, causing a large explosion around Fiara and sending a wave motion outwards from the point of impact which sends her opponents flying and causes great destruction in her immediate surroundings. The Wave motion reaches up to 7 meters from the point of impact, gradually losing strength the further it goes.
Purchased Powers/Proficiencies: (total 3300)
Physical Strength 1000
Ranged Proficiency 1000
Area Attack Proficiency 600
Master Acrobat 400
Super Jumping - Basic 300
1200 for moves
3300 for Powers & Proficiencies
4500/5000 spent![/spoiler]
undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!
undoge:Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
Quote:This signature is so overloaded...
