06-08-2016, 11:16 AM
(06-07-2016, 11:59 AM)Thor Wrote: Thunder Quake - 300 - (requires: Area Attack, Physical Strength)
Thor slams his Hammer into the ground, sending lightning shooting out in a 10ft circle with him at its center. The attack is mean't to take out many weak enemies, but it is little more than an annoyance to most primes based on DEF. The lightning last for 1 second. This move can only be used once every 5 or 10 seconds so that it can pull electricity from the air around it. After using this attack Mjolnir loses much of its power until it finishes recharging. Thor cannot use this attack while moving.
(Is it ok that I did a drain on my strength not stamina?)
So is there no charge/wind-up time for this? And the damage is just a mild splash of AOE over the are? Does the lightning stun anyone? As for Strength vs. Stamina, that depends what you mean. By reducing Mjolnir's power, does that mean all moves that involve the hammer, or the literal move 'Mjolnir'? If it's a relatively weak move that doesn't do a ton of damage, you could offset it with nerfing your other moves over a span of time if you'd like, or make each successive Quake less powerful, as long as it's fair. We're just mainly trying avoid creating a move that is exploitable (not implying that you would, but for reference for others who might be using your move as a guide in the future). Being able to hammerslam every 5-10 seconds through the whole fight with no loss in power could get kinda crazy (think of someone button mashing in Street Fighter or something). Does that make sense?
(06-07-2016, 12:21 PM)Kalli Wrote: ((As I said when making the area defense shield: I suck at math. I'm oh so sorry if the following measurements are horrid))
Close Range Shooter [Ranged Proficiency, 300 OM]
(Any details about accuracy and range are making assumptions that the target is of average human height)
The Close Range Shooter is a 9mm pistol that resembles a Glock. Its holster is on Kalli's right thigh, the gun itself summoned before battle. Every bullet is that of a typical modern round, though it's only as strong as Kalli's ATK stat allows it to be. Kalli can equip this weapon quickly, the pistol itself may be shot using both hands or only one hand. The magazines for the pistol hold eight rounds each, the pouches containing these magazines are attached to Kalli's belt. The pistol is semi-automatic, so it may be fired as fast as the wielder can pull the trigger before running out of bullets. While on the move (such as running, sliding, jumping, etc.) the pistol may also be drawn and used, though it becomes rather inaccurate and hard to hit targets while moving. It also loses accuracy when shooting from one hand, or the further the target is from the shooter.
The pistol becomes a actual weapon at 100m, requiring Kalli to take position and stand still, taking five seconds for every shot. The first shot will never hit at a distance this far, though each shot will become more accurate the more Kalli remains uninterrupted. When decreasing the range, Kalli's time to take for aiming also decreases unless the target has a higher SPD (and moving away from her line of fire. AKA moving horizontally rather than vertically) or moving between cover. Also when decreasing range from 100m, she'll be able to move and fire with an actual chance to hit. Moving and firing at a target that's 100m and beyond has a 0% chance to hit.
The pistol can be reloaded in the span of three seconds. Wounds are capable of making reloading more difficult and time consuming, especially wounds to the arms.
Holy information, Batman! Approved. =P
(06-07-2016, 01:53 PM)Tartaros Wrote:(06-07-2016, 11:15 AM)Mark Wrote:(06-06-2016, 04:24 PM)Tartaros Wrote: Hunting Chain - Requires Physical Strength and Ranged Proficiency - 300 OM
A reinforced steel chain of around twenty-five feet in length with an attached hook, kept by Tartaros on his mag-lock belt. This cable is designed to be thrown, and to hook into or wrap around targets, allowing the wielder to temporarily trap their mark and pull them with mild damage. However, this chain can be struggled out of, with the time taken for the target to free themselves depending on their ATK compared to the wielder's. The higher the target's ATK, the faster it is to break out.
Can this accurately hit moving targets? Does it require Rusthobo to be standing still to hit people? Can this be used with other moves? Can the chain be resummoned in-battle if broken? If so, how long does it take and would that require significant concentration?
Hunting Chain - Requires Physical Strength and Ranged Proficiency - 300 OM
A reinforced steel chain of around twenty-five feet in length with an attached hook, kept by Tartaros on his mag-lock belt. This chain is designed to be thrown with the off hand and to hook into or wrap around fast-moving targets, allowing the wielder to temporarily trap their mark and pull them forward, before going in for the kill with a proper attack.
However, it is significantly more difficult to land a hit with this attack while moving than while still, and the chain can be struggled out of, with the time taken for the target to free themselves depending on their ATK compared to the wielder's. The higher the target's ATK, the faster it is to break out. The chain can be re-summoned after around five seconds of careful concentration if broken.
Does this look any better?
Looks good. Just wondering whether this can be used with other moves or not and if so, which. Also, does the difficult to land a hit bit apply to both Tart throwing while moving and Tart trying to hit someone moving? Just making sure.
(06-08-2016, 09:34 AM)The Vision Wrote: Rapid Density Increase (Requires Physical Strength) - 300
Over a span of one second, Vision densifies his limbs until they are as dense as diamonds. He can use these to swing, doing more damage than he would with his regular limbs, but they will move much more slowly. He is also heavier when his fists are this dense, so he moves slower, and cannot fly. (I mean he can't fly right now but later when I buy Flight he still won't be able to if that makes sense)
And for later:
Tier 1 Super Attack
Hypodense Close Combat (Requires Physical Strength, Phasing) - 600
The Vision, with great focus and energy, prepares this Move for 2 seconds. He then phases his hand through an opponent, then solidifies it inside them. On a weak enemy (basically mooks and inconsequential enemies), he can now straight up rip them apart. But for most enemies, the best he can do is major internal damage. He can hold his arm, solidified, inside someone for a total of 3 seconds. He must then rePhase his arm, take it out, and do something else. This move has a cooldown of 10 seconds.
Rapid Density Increase: Is there a duration on this? What is the stamina drain? Is there any concentration to maintain this? Is this usable with other moves? I don't know which you'd prefer, but as it reads now, it's skirting the line between Power-Up and move.
Hypodense Close Combat: Looks good, but I'd take out the part about the 10 second cooldown. With it being a Super Move, it doesn't make a ton of sense. I'd also include a bit about stamina drain after using this (it drains SP regardless, but just for posterity)
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


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