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The Vision
#3
MOVES

Fluff: AdaptoidDatabase.zip
[Image: Super_A_vs_Phyla.jpg]
Vision's database of various moves Adaptoid roughly copied from his friends back home. Every Adaptoid move has a cooldown, which affects the entire database - for example, if he uses an Adaptoid program with a cooldown of 3 seconds, this means he can not use any Adaptoid move for 3 seconds. This effect is referred to as the "Adaptoid cooldown". The cooldowns exist because if Vision uses too many of the Adaptoid's moves, he risks its personality programming taking over.



1. "gazerbeam.exe" (300) [Ranged Proficiency]
[Image: 1648551-1239687_avengers_v3_043_09a.jpg]
The Vision shoots weak beams of solar energy out of his eyes. The beams are white-hot cylinders 15 mm wide each, which can travel 3 meters before sizzling out. They are aimed at whatever he's looking at at the time. He can sustain the beams for 5 seconds before needing to recharge. Recharging the solar energy takes 2 seconds.



2. "heavyweight.exe" (300) [Physical Strength]
[Image: latest?cb=20160503125342]
> set.selfvalue density zone[11051335] 231.3415%
Shifting...
Over a span of 0.2 seconds, Vision densifies his limbs until they are as dense as diamonds. They can remain this dense for 1 second at a time. He then swings at a target, doing more damage than he would with his regular limbs, but moving much more slowly. He is also heavier when his fists are this dense, so he moves slower, and cannot fly. He may use other Moves while using this one, but since it requires a decent amount of concentration to maintain, Vision will have difficulty aiming his other moves. While there is no cooldown, repeated use will tire Vision out.



3. AdaptoidFile/"mjolnir.exe" (300) [Physical Strength, "AdaptoidDatabase.zip"]
[Image: main-qimg-f862a6ecf572e6c48789b89571249982]
After processing the program for 1.5 seconds, Vision forms Thor's mystical hammer in his right hand. As shown in the picture, the handle is just long enough to barely fit two hands and a hammerhead with the dimensions of 133x133x219 mm. He may use it for three swings before it dissipates into code, regardless of whether any of them land. A swing is defined as it is in baseball - a full swinging motion, hit or miss, and disregarding any slight preparatory twitches. While using his fists is much more efficient, Vision's Mjolnir is several times stronger than his punches. Plus, it has the added effect of slightly electrocuting the target. As powerful as the hammer is, it is still incredibly heavy (the Adaptoid's poor attempt at emulating the famous enchantment) and takes a lot of effort to swing. Furthermore, it is quite draining to summon (the math is really complicated). This move has an Adaptoid cooldown of 1 second and a general cooldown of 4 seconds.



4. AdaptoidFile/"unibeam.exe" - (300) [Ranged, Area Attack, "AdaptoidDatabase.zip"]
[Image: latest?cb=20120615075650]
The center of Vision's chest transforms with minimal effort, turning into a glowing circle of light meant to emulate Tony Stark's arc reactor. Then it charges, preparing to fire a clumsy attack. The preparation sequence (the transforming + the charging) takes 1.5 seconds. The resulting blast can affect everyone within 2 meters in a cone of 60 degrees, centered around where he's pointing it. It does mediocre damage, and pushes you a little harder than a grown man would.  As earlier mentioned, it affects everyone within the cone of influence - friendlies also get pushed. Vision must be completely stationary for the duration of this whole move, charging period included - this means no moving and no Moves. If he is Flying, he will remain exactly where he is. This move has an Adaptoid cooldown of 4 seconds.



5. AdaptoidFile/"webshooters.exe" (600) [Ranged Proficiency, Debuff, "AdaptoidDatabase.zip"]
[Image: spider_man_web_slinging_hand_icon_round_...g?rlvnet=1]
Vision presses both of his middle and ring fingers to his palms, launching two projectiles with an effective range of 5 meters at up to two targets from his wrists. The projectiles cause no damage, but if the target is hit, they will envelop them in a sticky white substance resembling spiderwebs. One projectile renders the target unable to move at all for 1.5 seconds each - if both projectiles hit the same target, the target cannot move for 3 seconds. Alternatively, the Vision will fire two ropes of web with the same effective range at up to two targets. If any of these ropes land, the Vision will yank the target towards him. This action will generally pull the target around 3 meters. This Move has an Adaptoid cooldown of 1 second and can be used 6 times per fight before it needs to be recharged.



6. AdaptoidFile/"grootroot.exe" (300) [Area Attack, Debuff, AdaptoidDatabase.zip]
[Image: tcg-series5-031-full.jpg]
Vision spawns tree roots like tentacles from the ground, which grapple and ensnare any non-friendly targets. This does no damage, but slows enemies and disrupts their focus. The roots can be damaged, and have Vision's DEF. The area-of-effect is a cylinder, centering around the Vision, with radius 1meter and height 2 meters. It lasts for the entire fight and can only be used once. This Move is pretty exhausting, can only be used once, and has an Adaptoid cooldown of 10 seconds.



7. AdaptoidFile/"iceman.exe" (300) [Ranged, Debuff, AdaptoidDatabase.zip]
[Image: VKiMGyr.jpg]
The Vision sticks out his hands (or with one hand, it don't matter) and releases a 2.5-meter beam of cryogenic fog, which very lightly damages and slowly freezes one target over time. If you are frozen, you will be slowed. The more frozen you are, the slower you will be, until after 4 seconds passes, you stop moving entirely. No matter how frozen you are, the debuff lasts for 2 seconds, starting after the last damage taken from this attack. He can sustain this attack for 8 seconds at a time before needing to recharge, which takes 4 seconds and a lot of effort. This move has an Adaptoid cooldown of 1 second.



SUPER MOVES



1. AdaptoidFile/"lastwords.exe" - Tier 1 Super Attack (600) [Ranged, Area Attack, Debuff]
[Image: 1707040-black_bolt___war_of_kings_6.jpg]
Vision relays feedback in his vocal processors a few thousand times - a process that takes 4 seconds. Then he lets out a horrible, powerful resounding sonic blast that affects everyone within a radius of 4 meters for 2 seconds. If you are within the area of effect, it will cause massive damage to your ears as long as you're in the radius, even if you're deaf or you don't have ears. (OMNIPHYSICS) This has a cooldown of 30 seconds and an Adaptoid cooldown of 10 seconds. Vision will find he is unable to speak during the cooldown, as his vocal processors are repairing. He becomes very drained as well, becoming more sluggish as he regains more solar energy.



2. "ghost.exe" - Tier 1 Super Defense (600) [Phasing]
[Image: dj3im4fs5ee09uvxeohn_by_cavenglok-dbnhzkb.png]
In a span of one second, Vision reduces his density to the brink of non-existence. Unlike Phasing normally, nothing will harm him while he is like this. However, in order to avoid his molecules being dissipated into the air, he must return to his normal density within 3 seconds. In other words, this is a 3-second complete disappearance. In the last second, a faint outline of Vision appears. Vision cannot do anything when using this move, so people who know about this move could just wait 3 seconds. Furthermore, using this move is extremely exhausting.



3. "heartbreaker.exe" - Tier 2 Super Attack (800) [Physical Strength, Phasing]
[Image: giphy.gif?w=640&ssl=1]
The Vision, with great focus and energy, prepares this Move for 2 seconds. He then phases his hand through an opponent, then solidifies the hand inside them. The number of limbs does not seem to matter gameplay-wise. On a weak enemy (basically mooks and inconsequential enemies), he can now straight up rip them apart. But for most enemies (other Primes or plot-significant Secondaries), the best he can do is major internal damage by vibrating his arm rapidly. He can hold his arm, solidified and vibrating, inside someone for 3 seconds. He must then rePhase his arm, take it out, and do something else. Because of the shock that comes from having a hand inside you that was not there before, the target is stunned for 5 seconds, starting from when the arm first enters. So much Solar Power (2 SP) is drained after using this move.



ALTERNATE FORMS



AdaptoidFile/"hulk.exe" Powered-Up Form
[Image: Hulk+2-L.jpg]
Vision activates the Adaptoid's interpretation of the Hulk, growing up to 8 feet tall and becoming incredibly powerful. Unfortunately, part of the adaptation includes the decrease in intelligence and restraint. His moves now have much less precision. This is extremely exhausting to use, burning through 1 SP and a lot of Vision's stamina after switching from Hulk mode.

ATK: 5
DEF: 6 (5+1)
SPD: 5
TEC: 0

(01-04-2017, 08:11 AM)NOT PURCHASED YET Wrote: jerichoarrow.exe (300) Requires Ranged, Area Attack
[Image: 1798181-ultimate_comics_hawkeye_by_adam_kubert.jpg]
Vision spawns Hawkeye's bow and quiver, which takes 4 seconds. He can't spawn prior to a fight, but only need to spawn it once. Each time he uses this move afterwards, he aims, which takes around two seconds. He then chooses up to three targets and fires. If he takes damage while aiming, the accuracy of the each arrow decreases significantly. The arrow explodes in mid-air almost immediately after it fires (flavor - doesn't do anything extra) and splits into three smaller arrows. They move slightly slower than normal arrows do, moving more like a fastball than an arrow. Each arrow does a fairly small amount of damage - if more than one arrow hits you, it just adds up. These arrows will land very accurately (courtesy of Hawkeye) to exactly where the targets where at the time of the choosing. However, since they move (relatively) slowly, it is possible to deflect or even catch them. The Vision has four of these arrows per fight. The bow and quiver disappear after the fourth arrow and cannot be used for anything besides shooting. This Move has no Adaptoid cooldown.

HIGH-VELOCITY IMPACT (slamdunk.att) - 600 (Requires Ranged, Area Attack, Flight)
[Image: giphy.gif]
Vision flies upwards a maximum of 10 meters and minimum of 4 meters at a velocity of 2 meters per second. He then maximizes his density and slams into the ground. The higher he is, the more damage he does. The damage itself comes from the shockwave of the slam. At minimum damage, this impact is enough to throw hostiles off their balance. At maximum, this impact can throw them off their feet. While potent, Vision can only use this move thrice in a fight with a cooldown of 30 seconds between each use. It also costs him significant solar energy to use it, leaving him more "tired" than before. The shock wave does not differentiate between friend or foe.

Might want this image later: [Image: 0dfNweN.jpg] [Image: 9b4925ca557c6f7e14b4697e899e9c9c--avenge...heroes.jpg]
[Image: 2e90d321b01d5016a4116390e9d88ebd.jpg]
[Image: ytLTikp.png?1]
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The Vision - by The Vision - 06-03-2016, 09:17 PM

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