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Rin's joining Application
#8
(06-03-2016, 08:29 PM)Mark Wrote: Daniel is the best.


No problem! It's a learning process to write up moves so we don't expect perfection right off the bat.

For the basic form of Sphere Blast, is there an overall stamina drain? Or does the nausea get worse the more often he does it?

For the Super Move version, you don't need such a long charge time. As it costs SP in combat, you can get away with doing larger amounts of damage with fewer downsides. You could actually keep the charge the same as the regular version if you want. If for some reason you prefer the longer charge time, I'm fine with that also =P. Just letting you know. Also as a minor clerical thing, you don't need to list the SP cost in the move description, just put 'Tier-1 Super Move' and everyone will know what you mean.

EDIT: Also, you don't need the crippling nausea or unconsciousness either for the Super if you don't want it. Just 'really tiring' is fine.

Okay good. Thanks for understanding XD

It makes sense to have after effects build for each use of the sphere blast. I'll add that in.

Humble Sage was saying the same thing. So I'll probably decrease the charge time to the same as the sphere blast. The crippling nausea/unconsciousness is really more of a characteristic of the troupe I'm making fun of so I think I'll keep it in as a possibility, but add 'really tiring' to the list of possible effects in case it's not being used at the end of the fight or something like that.

Thanks for letting me know about how to write up the teir-1 thing as well, that makes more sense.

Here are the official revisions I italicized what I changed:
Regular Move:
Sphere Blast [300 OM] - A sphere of energy originating from the user and expanding outwards to a max 3ft radius. It is an area attack and effects everything within the area, excluding Rin herself. It takes 5-10sec to charge, less than 1 second between release and dissipation. It cannot be aimed. The user can use minimal movement to dodge attacks for example but for the most part must be stationary. The user must focus on the charging, but after release no concentration is necessary. After effects include nausea and fatigue to the user that last between 10-30 seconds, effects will stack when used repeatedly. To the observer, Sphere Blast appears as a mostly translucent shell of white energy. It is performed by clasping hands together in front of the chest and focusing the 'chi' of the user into an outward attack. Getting hit with the sphere blast feels like getting hit by a large blunt object, varying in density depending on the targets defense. The move has a fixed method of use.
Teir 1 Special Move:
Deus ex Machina [600 OM] - A more powerful variation of the Sphere Blast. A sphere of energy originating from the user and expanding outwards to a max of 7ft radius. It is an area attack and effect everything within the area, excluding Rin herself. It takes 5-10sec to charge, less than 1 second between release and dissipation. It cannot be aimed. The user MUST remain stationary and focused while charging the attack. After effects include really tiring, and potentially extreme nausea or loss of consciousness if it's near the end of the fight. Deus ex Machina appears as a barely translucent shell of white energy. It is performed by planting the feet firmly on some stable surface, clasping hands together in front of the chest, and focusing the 'chi' of the user into an outward attack. Getting hit with the sphere blast feels like getting hit with a large solid block of ice, varying in density depending on the targets defense. The move has a fixed method of use.

Thanks for getting back to me so quickly on this Smile


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Rin's joining Application - by Rin - 06-02-2016, 11:41 PM

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