06-01-2016, 01:52 PM
(05-30-2016, 07:18 PM)Demetri Malius Wrote: Alright, hopefully, final edits:
Pulse(600, Area attack, Ranged, Debuff) This move uses the cybernetic armor that comprises IRIS on Demetri's body, allowing her to aide Demetri in battle. This move functions in two ways. Firstly, with a three-second charge, while Demetri is moving at a walking pace or slower, IRIS can emit a light pulse that pushes out projectiles and pushes back enemies within 10 feet of Demetri. If the enemy is shielded or expecting the attack, they can easily avoid being startled or set off balance, though weaker and unsuspecting enemies can be knocked off their feet or stumble, leaving an opening for Demetri to hit them. The second use is more direct, as Demetri must have a free hand, charging the attack for seven seconds before he can fire, affecting a small 20 degrees cone for up to 20 feet, knocking even shielding enemies off balance slightly from the force, and launching weaker enemies back enough to where it can damage them if they hit a wall. Using it in this manner also requires a steady stance or he risks being knocked back from the force. Both moves are quite taxing on Demetri's body if used more than every thirty seconds or so since IRIS would drain Demetri's energy too quickly. If Demetri is hit while IRIS is charging either attack, she loses some of the energy she reserved for the attack, resulting in a delayed charge time, usually a second or so depending on how much damage was taken.
Cybernetic shock(300, Debuff, Chains)Using IRIS's cybernetic ability, Demetri is able to add a shocking capability to his chain weaponry, taking a simple second to add an extra jolt to his chains. This is used when an opponent has grasped his chains or if Demetri has managed to catch his opponent with his chains.
Chainsaw- (600, Chains)Though not as bulky and loud as its more realistic counterpart, this blade is quite deadly. Using Demetri's chains, this Cutlass-like weapon is able to have a moving edge that can grind through most material after extended contact, though just like his other weapons, this chain can break. Fortunately, the base blade is much stronger than the chains, meaning that it is much more durable and able to be used by itself, but the chains cannot reattach unless Demetri takes the time out of battle to do so or he resummons the blade. The blade takes five seconds to summon. The blade is two inches wide at the hilt and shortens a it at the end, weighing about three pounds, but the chains add an extra inch to the width of the blade, as well as making it a bit heavier.
Pulse: Can it be used in tandem with other moves?
Shock: Does this stun the opponent for a length of time, or is it just a painful jolt to discourage grappling? If it's the former, for how long? Can this be used with other moves? I know you're pretty limited if someone has hold of your chains, but just for transparency. Also, it looks like you deleted a bit of necessary info when you changed the move, so just add back in how much it hurts and how draining it is on Demetri/IRIS.
Chainsaw: What's the exact length of the base form?
(05-30-2016, 09:23 PM)Warren Zimmer Wrote: Palm Blast (300, Ranged Proficiency.):
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Holding out the palms of his hands, Warren will gather a blackish purplish energy and then shoot it as beams from his palms of his hands. When the beam hits it would hurt like nobody's business. The Palm Blast would also do a fair amount of damage. The move is one that Warren will pick up on his way to Camelot. The Palm Blast is based off of an ability Warren once had. The single beam that it can shoot which is relatively low powered is about as fast as if someone were to throw a foot ball and aim for the head of an individual.
The charge time is about 5 seconds with a recharge time of 20 seconds. A single beam can be shot per time before it must recharge. Either hand can be used as a means of firing the beam. This can be used while in motion and is good for hitting primarily stationary targets although it could hit moving targets with a little luck. It is more accurate when it slams into a stationary target however. The range is presently 1 and 1/2 feet from him. This attack is sized about 6 inches in length and width. When he is using this move he cannot use his other moves because it requires both of his hands. Backfires are common if he cannot concentrate enough to use this technique. Get him distracted and the technique will backfire, inflicting all the damage it could do on an opponent to him directly.
Still looking to know how much energy/stamina this drains from Warren and/or his suit.
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights

