06-29-2016, 11:20 PM
(06-01-2016, 01:52 PM)Mark Wrote:Pulse- yeah, he just needs one free hand to do it, but its best the more static he is, as movement and attacks will easily be thrown off balance with pulse.(05-30-2016, 07:18 PM)Demetri Malius Wrote: Alright, hopefully, final edits:
Pulse(600, Area attack, Ranged, Debuff) This move uses the cybernetic armor that comprises IRIS on Demetri's body, allowing her to aide Demetri in battle. This move functions in two ways. Firstly, with a three-second charge, while Demetri is moving at a walking pace or slower, IRIS can emit a light pulse that pushes out projectiles and pushes back enemies within 10 feet of Demetri. If the enemy is shielded or expecting the attack, they can easily avoid being startled or set off balance, though weaker and unsuspecting enemies can be knocked off their feet or stumble, leaving an opening for Demetri to hit them. The second use is more direct, as Demetri must have a free hand, charging the attack for seven seconds before he can fire, affecting a small 20 degrees cone for up to 20 feet, knocking even shielding enemies off balance slightly from the force, and launching weaker enemies back enough to where it can damage them if they hit a wall. Using it in this manner also requires a steady stance or he risks being knocked back from the force. Both moves are quite taxing on Demetri's body if used more than every thirty seconds or so since IRIS would drain Demetri's energy too quickly. If Demetri is hit while IRIS is charging either attack, she loses some of the energy she reserved for the attack, resulting in a delayed charge time, usually a second or so depending on how much damage was taken.
Cybernetic shock(300, Debuff, Chains)Using IRIS's cybernetic ability, Demetri is able to add a shocking capability to his chain weaponry, taking a simple second to add an extra jolt to his chains. This is used when an opponent has grasped his chains or if Demetri has managed to catch his opponent with his chains.
Chainsaw- (600, Chains)Though not as bulky and loud as its more realistic counterpart, this blade is quite deadly. Using Demetri's chains, this Cutlass-like weapon is able to have a moving edge that can grind through most material after extended contact, though just like his other weapons, this chain can break. Fortunately, the base blade is much stronger than the chains, meaning that it is much more durable and able to be used by itself, but the chains cannot reattach unless Demetri takes the time out of battle to do so or he resummons the blade. The blade takes five seconds to summon. The blade is two inches wide at the hilt and shortens a it at the end, weighing about three pounds, but the chains add an extra inch to the width of the blade, as well as making it a bit heavier.
Pulse: Can it be used in tandem with other moves?
Shock: Does this stun the opponent for a length of time, or is it just a painful jolt to discourage grappling? If it's the former, for how long? Can this be used with other moves? I know you're pretty limited if someone has hold of your chains, but just for transparency. Also, it looks like you deleted a bit of necessary info when you changed the move, so just add back in how much it hurts and how draining it is on Demetri/IRIS.
Chainsaw: What's the exact length of the base form?
Shock- gonna rewrite with all info
Cybernetic shock(600 debuff)- Demetri can add an electric shock to his chains that can stun an opponent. This is best used when he has either successfully wrapped his chains around an enemy, or if an enemy has managed to grab one of his chains. It takes about a second to charge and stuns the opponent for a second after, however, this move damages the chains, forcing them to retract for repairs and release an enemy,or if an enemy releases it after being jolted. Demetri can choose instead to hold the shock if he wishes, but it costs quite a bit of energy to do, and forces him to remain stationary. The charge can last up to ten seconds, but the large drain in energy will destroy the chains after the ten seconds(meaning a full 10 second recharge on chain abilities), leave Demetri winded, and even cause of bit of backlash damage from the electricity being discharged. Using it this way stuill causes only a single second stun, as it has only changed the amount of damage they have recieved.
chainsaw, im gonna go with two and a half feet


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