05-24-2016, 12:03 PM
NOTE: These moves were already approved for my pre-switch character, Yang Xiao Long (now archived). As I want to use them on Sabrina I would like to resubmit them, but they're copy/pasted without any change to their functionality.
CHANGES MADE TO THE ORIGINAL:
-Name of the user changed from "Yang" to "Sabrina", for obvious reasons.
-Spoilers added to hide the pictures and animations.
-Flavor story added to explain how the Ember Celica came into Sabrina's possession (1st line of the description)
Ember Celica: (Requires Physical Strength, Ranged Proficiency) (600 OM)
Description
The Ember Celica appear as metal bracelets on Sabrina’s hands by default, but when activated they cover Sabrina's hands and forearms, acting as arm guards. The gauntlets have a golden color and the shells inside are red and orange. They are made out of metal, thus they offer basic protection against attacks.
Ammunition and Reloading
Each gauntlet has a magazine belt with 12 shells in it. They have mechanisms similar to a pump-action shotgun that allow Sabrina to eject empty shells after firing them. She must do so before being able to reload. Because the mag holders are magnetic, Sabrina can reload them by tossing fresh belts into the air and allowing them to fall onto the magazine, as reloading by hand would be very difficult with the gauntlets being on her wrists and arms. Reloading takes about 3 seconds.
The Ember Celica can be loaded with different types of dust shells which have different effects. She currently has Slug Shells (Default).
Note: In the future I may purchase different dust types as moves/upgrades, so this is a placeholder/explanation for that situation.
Attacking Notes:
Sabrina is able to control if she wants a shell to trigger upon punching a foe, for security purposes (if her hand is in the way, for instance) or if for whatever reason she wishes to deal less or no damage with her punches - or save her ammunition. However, she must meet the following conditions to be able to fire her shots:
-She must have her hand(s) balled into (a) fist(s).
-She must throw a connecting punch with her fist. Backhand smacks, slaps, elbow hits etc. do not work.
-There must be at least one shell in the magazine for the hand she is using, obviously.
Punches with empty mags or without a shell fired for any other reason (the conditions not being met, or Sabrina deciding to not fire a shell) fall under normal Physical Strength: they’re not moves, and are strictly weaker (same speed of execution, deals much less damage and no special effects) than punches with a shell - even hitting someone with the metallic part doesn't do more damage than Sabrina's fist due to Omniverse physics. For obvious reasons, Sabrina cannot use ranged attacks with empty mags.
Slug Shells These shells are used by default. They create red kinetic energy pulses which explode in a flash of light when impacting, knocking enemies back. While the pulses themselves function like bullets in that they can be blocked, deflected etc. they do not have the piercing capability of bullets. Slug Shells are used for Slug Punch and Rifle Punch.
Slug Punch (Melee) A basic punch enhanced by a Slug Shell. The pulse leaves the barrel and explodes nearly immediately, creating the illusion of Sabrina’s fist exploding, and knocks the opponent back. Heavier opponents get knocked back less far. The explosion only affects the original target, it does not cause splash damage.[spoiler]
Slug Punch.
Slug Punch 2, because glorious HD gif.[/spoiler]
Rifle Punch (Ranged) A ranged attack where Sabrina punches the air, firing a distance shot at her opponent. This uses the Slug Shell. The pulse is around the size of a tennis ball and flies at an arrow’s speed. While it explodes and causes knockback like a Slug Punch, the effectiveness at a range is inferior due to the pulse losing energy as it travels.[spoiler]
Rifle Punch.[/spoiler]More animations:
[spoiler]
Activating the Ember Celica (and ejecting an empty shell).
Ejecting all empty shells at once.
Reloading.[/spoiler]
Super Attack - T1: Quake Slam (600)
(Requires Physical Strength, Area Attack Proficiency, Master Acrobat, Super Jumping - Basic or higher. Costs 1 SP)
[spoiler]
[/spoiler]
Sabrina loads a shell with volatile dust into her Ember Celica, then she leaps into the air, flipping herself to face downwards, and comes back down to slam her fist into the ground with enormous force. The shell in the Ember Celica is then fired, causing a large explosion around Sabrina and sending a wave motion outwards from the point of impact which sends her opponents flying and causes great destruction in her immediate surroundings. The Wave motion reaches up to 7 meters from the point of impact, gradually losing strength the further it goes.
CHANGES MADE TO THE ORIGINAL:
-Name of the user changed from "Yang" to "Sabrina", for obvious reasons.
-Spoilers added to hide the pictures and animations.
-Flavor story added to explain how the Ember Celica came into Sabrina's possession (1st line of the description)
Ember Celica: (Requires Physical Strength, Ranged Proficiency) (600 OM)
[spoiler]
[/spoiler]
While technically Yang Xiao Long's signature weapons, after coming into their possession in the Vasty Deep by coincidence Sabrina began using them as her own weapons. The Ember Celica, also known as Dual Ranged Shot Gauntlets, are fist weapons with shotgun functions, allowing for melee and range attacks.
[/spoiler]Description
The Ember Celica appear as metal bracelets on Sabrina’s hands by default, but when activated they cover Sabrina's hands and forearms, acting as arm guards. The gauntlets have a golden color and the shells inside are red and orange. They are made out of metal, thus they offer basic protection against attacks.
Ammunition and Reloading
Each gauntlet has a magazine belt with 12 shells in it. They have mechanisms similar to a pump-action shotgun that allow Sabrina to eject empty shells after firing them. She must do so before being able to reload. Because the mag holders are magnetic, Sabrina can reload them by tossing fresh belts into the air and allowing them to fall onto the magazine, as reloading by hand would be very difficult with the gauntlets being on her wrists and arms. Reloading takes about 3 seconds.
The Ember Celica can be loaded with different types of dust shells which have different effects. She currently has Slug Shells (Default).
Note: In the future I may purchase different dust types as moves/upgrades, so this is a placeholder/explanation for that situation.
Attacking Notes:
Sabrina is able to control if she wants a shell to trigger upon punching a foe, for security purposes (if her hand is in the way, for instance) or if for whatever reason she wishes to deal less or no damage with her punches - or save her ammunition. However, she must meet the following conditions to be able to fire her shots:
-She must have her hand(s) balled into (a) fist(s).
-She must throw a connecting punch with her fist. Backhand smacks, slaps, elbow hits etc. do not work.
-There must be at least one shell in the magazine for the hand she is using, obviously.
Punches with empty mags or without a shell fired for any other reason (the conditions not being met, or Sabrina deciding to not fire a shell) fall under normal Physical Strength: they’re not moves, and are strictly weaker (same speed of execution, deals much less damage and no special effects) than punches with a shell - even hitting someone with the metallic part doesn't do more damage than Sabrina's fist due to Omniverse physics. For obvious reasons, Sabrina cannot use ranged attacks with empty mags.
Slug Shells These shells are used by default. They create red kinetic energy pulses which explode in a flash of light when impacting, knocking enemies back. While the pulses themselves function like bullets in that they can be blocked, deflected etc. they do not have the piercing capability of bullets. Slug Shells are used for Slug Punch and Rifle Punch.
Slug Punch (Melee) A basic punch enhanced by a Slug Shell. The pulse leaves the barrel and explodes nearly immediately, creating the illusion of Sabrina’s fist exploding, and knocks the opponent back. Heavier opponents get knocked back less far. The explosion only affects the original target, it does not cause splash damage.[spoiler]
Slug Punch.
Slug Punch 2, because glorious HD gif.[/spoiler]Rifle Punch (Ranged) A ranged attack where Sabrina punches the air, firing a distance shot at her opponent. This uses the Slug Shell. The pulse is around the size of a tennis ball and flies at an arrow’s speed. While it explodes and causes knockback like a Slug Punch, the effectiveness at a range is inferior due to the pulse losing energy as it travels.[spoiler]
Rifle Punch.[/spoiler]More animations:[spoiler]
Activating the Ember Celica (and ejecting an empty shell).
Ejecting all empty shells at once.
Reloading.[/spoiler]Super Attack - T1: Quake Slam (600)
(Requires Physical Strength, Area Attack Proficiency, Master Acrobat, Super Jumping - Basic or higher. Costs 1 SP)
[spoiler]
[/spoiler]Sabrina loads a shell with volatile dust into her Ember Celica, then she leaps into the air, flipping herself to face downwards, and comes back down to slam her fist into the ground with enormous force. The shell in the Ember Celica is then fired, causing a large explosion around Sabrina and sending a wave motion outwards from the point of impact which sends her opponents flying and causes great destruction in her immediate surroundings. The Wave motion reaches up to 7 meters from the point of impact, gradually losing strength the further it goes.
"(Note to self: insert quote & picture once I find stuff)"
Quote:

