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Official Move Approval IV
(05-19-2016, 10:52 PM)Mark Wrote: Demetri
[spoiler]
(05-18-2016, 03:49 PM)Demetri Malius Wrote: Gonna upgrade and weaponize demetri a bit more before i buy his supermove Tongue Gotta get IRIS's moveset.

Pulse(600, Area attack, Ranged, Debuff) This move uses the cybernetic armor that comprises IRIS on Demetri's body, allowing her to aide Demetri in battle. This move functions in two ways. Firstly, with a three second charge, while Demetri is moving at a walking pace or slower, IRIS can emit a light pulse that pushes out projectiles and pushes back enemies within 10 feet of Demetri. If the enemy is shielded or expecting the attack, they can easily avoid being startled or set off balance, though weaker and unsuspecting enemies can be knocked off their feet or stumble, leaving an opening for Demetri to hit them. The second use is more direct, as Demetri must have a free hand, charging the attack for seven seconds before he can fire, affecting a small cone for up to 20 feet, knocking even shielding enemies off balance slightly from the force, and launching weaker enemies back enough to where it can damage them if they hit a wall.

Cybernetic Buckler(300,Physical Strength, Chains) This combination of IRIS and Demetri's skill-sets combine his chains with his secondaries tightly bonded cybernetic material, allowing his chains to become a small reinforced circular shield that can block a variety of attacks. This takes around seven seconds to properly form, and once the shield breaks, it shatters the reinforced chains, forcing them to retreat and regenerate before it can be used again. 

Cybernetic shock(600, Debuff, Chains)Using IRIS's electronic capabilities, Demetri is able to add an extra shock to his chain weaponry, either taking a second to charge a quick jolt that can cause minor pain to those in contact with the chains or taking ten seconds to infuse his chains with a temporary electronic charge for one minute. The chains must be retracted and not in use in order to charge it in the latter way.

Pulse: What is the cast speed on both variations? Is there any kind of charge-up or is it insta-cast for either? If there is a charge period, is there any 'concentration' required. I know that IRIS would be controlling the attack, but would jarring Demetri during the attack cause the attack to stutter or something? What's the stamina drain or number of uses these have?  Is there a recharge time for either between uses? Can these be used with other moves? 

For the cone, what is the width? Can it be used in motion?

Buckler: What's the exact size? How much damage can it absorb, roughly? Can this be summoned in motion? Is this usable with other moves?

Shock: Can these be used in motion (I know you'd have them wrapped in chains but ya' know)? Does either use require concentration? What's the stamina drain for both? Can these be used with other moves? Lastly, what do do you mean by charging the chains for a minute? Do all chain attacks gain lightning? Or are you stunning for a full minute? 

[/spoiler]

Updated and Edited for coherency ^o^ should all be good now

Pulse(600, Area attack, Ranged, Debuff) This move uses the cybernetic armor that comprises IRIS on Demetri's body, allowing her to aide Demetri in battle. This move functions in two ways. Firstly, with a three second charge, while Demetri is moving at a walking pace or slower, IRIS can emit a light pulse that pushes out projectiles and pushes back enemies within 10 feet of Demetri. If the enemy is shielded or expecting the attack, they can easily avoid being startled or set off balance, though weaker and unsuspecting enemies can be knocked off their feet or stumble, leaving an opening for Demetri to hit them. The second use is more direct, as Demetri must have a free hand, charging the attack for seven seconds before he can fire, affecting a small 20 degree cone for up to 20 feet, knocking even shielding enemies off balance slightly from the force, and launching weaker enemies back enough to where it can damage them if they hit a wall. Using it in this manner also requires a steady stance or he risks being knocked back from the force. Both moves are quite taxing on Demetri's body if used rapidly.
Cybernetic Buckler(300,Physical Strength, Chains) This combination of IRIS and Demetri's skill-sets combine his chains with his secondaries tightly bonded cybernetic material, allowing his chains to become a small reinforced circular shield that can block a variety of attacks. This takes around five seconds to properly form, even in motion, and once the shield breaks, it shatters the reinforced chains, forcing them to retreat and regenerate before it can be used again. The shield can sustain a fair amount of damage, though it only covers two feet in diameter, and it not large enough to block wide or area affecting attacks. Although standing still would give Demetri more stability with the shield, he is able to move freely and attack with his other hand.
Cybernetic shock(600, Debuff, Chains)Using IRIS's electronic capabilities, Demetri is able to add an extra shock to his chain weaponry, either taking a second to charge a quick jolt that can cause minor pain to those in contact with the chains, or taking ten seconds to infuse the following attacks with his chains with a cybernetic shock for the next minute, but wears down with use. The chains must be retracted and not in use in order to charge it in the latter way, and only one chain can be charged at a time. In both cases, the shocks make the chains weaker and more likely to be break, and can be applied to any variation of chains.
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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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