05-21-2016, 04:28 AM
(This post was last modified: 05-21-2016, 04:31 AM by Hiro Protagonist.)
Normal Move: 600 OM[/size][/color]
]Yojimbo Style: The Cinematic[/size][/color]
]Requires Insight, Burst Movement[/size][/color]
Hiro must have been in combat with an enemy for at least one minute, or been hit with one of another Prime's Moves. Once these conditions are met, Hiro activates his goggles and compiles any data he has gathered into an analyzing algorithm. He must focus on his enemy for at least thirty seconds, and cannot attack during this period; although he can defend or parry with his physical weapons(but not Moves) and move around.
Once he has analyzed a target sufficiently, he can begin to charge his attack. Placing one hand on his katana hilt, he grips it tightly and focuses on the enemy's weak point. He must stay still to charge this strike for a minimum of 5 seconds, to a maximum of twenty seconds. Charging longer deals more damage, and affects how long after striking the attack takes effect. (on a 2:1 basis; a charge time of five seconds takes 3 seconds for the damage to take effect, ten seconds equals five, etc.)
Once the strike is sufficiently charged, Hiro dashes forward with near instant speed and unleashes the attack, striking the analyzed weak point. This strike is fast enough to nearly be invisible, and in fact, no visible damage appears or is felt until half the charge time passes, at which point the cut erupts in a spray of blood/fluid/oil/etc and the damage is taken. This move requires an extensive pre set up, plus a strike charge and is very taxing on Hiro's resources. He usually uses it as a finisher or signature move, as performing it leaves him very drained and unable to do it again for a significant amount of time, typically longer than a fight would last.[/color]
]Yojimbo Style: The Cinematic[/size][/color]
]Requires Insight, Burst Movement[/size][/color]
Hiro must have been in combat with an enemy for at least one minute, or been hit with one of another Prime's Moves. Once these conditions are met, Hiro activates his goggles and compiles any data he has gathered into an analyzing algorithm. He must focus on his enemy for at least thirty seconds, and cannot attack during this period; although he can defend or parry with his physical weapons(but not Moves) and move around.
Once he has analyzed a target sufficiently, he can begin to charge his attack. Placing one hand on his katana hilt, he grips it tightly and focuses on the enemy's weak point. He must stay still to charge this strike for a minimum of 5 seconds, to a maximum of twenty seconds. Charging longer deals more damage, and affects how long after striking the attack takes effect. (on a 2:1 basis; a charge time of five seconds takes 3 seconds for the damage to take effect, ten seconds equals five, etc.)
Once the strike is sufficiently charged, Hiro dashes forward with near instant speed and unleashes the attack, striking the analyzed weak point. This strike is fast enough to nearly be invisible, and in fact, no visible damage appears or is felt until half the charge time passes, at which point the cut erupts in a spray of blood/fluid/oil/etc and the damage is taken. This move requires an extensive pre set up, plus a strike charge and is very taxing on Hiro's resources. He usually uses it as a finisher or signature move, as performing it leaves him very drained and unable to do it again for a significant amount of time, typically longer than a fight would last.[/color]
