07-05-2018, 04:56 PM
What is the driving force behind the current rules system that moderate how Moves work? Like, what does the Moves system currently: incentivize and how does it quantify what is an expensive move and what is a cheap move? How do those metrics relate to how they are narratively used? The Moves system honestly seems really far removed from the actual feet on the ground operation of fights and how people use the site, so I'm really interested in trying to understand what the motivating forces are behind the current structure. Am I missing something?