07-05-2018, 03:53 PM
I have a question which has been on my mind a lot. I do not wish to start a discussion nor do i wish to step on anyones toes with this. I just genuinely want to know the reason for this.
Why are we forced to discribe moves in such detailed description? For example, If i want to get a move approved for a gun, these days i will have to discribe the bulletspeed, firing rate, magazine count, diameter of the bullets, fatigue cost (for some reason???), how much damage it does, range, etc etc.
DA is the perfect example why i ask this. If i were to use said gun in a fight, people write "Two shots were fired at the target, one missing, the other one burrying in his flesh." This is nice to read, and make sense. I do not write " He fired the bullet at 23m/s at the enemy at 40m distance, causing moderate damage while the shooter felt tired due to pulling the trigger." i know this is a silly example but all the unnecessary details that go into moves these days aren't really used during writing.
i do understand the length of a sword etc should be mentioned. But what does a bulletcount in a magazine add? or how long it takes to resummon? If someone were to "spam a move" judges would automatically give a negative score....because its not a good read. No single writer would kill his own story by using the same thing over and over again.
which brings me back to the original question. What is the reason for excessive details? Why isnt writer interpetation not more of a thing in the move section?
Thank you in advance.
Why are we forced to discribe moves in such detailed description? For example, If i want to get a move approved for a gun, these days i will have to discribe the bulletspeed, firing rate, magazine count, diameter of the bullets, fatigue cost (for some reason???), how much damage it does, range, etc etc.
DA is the perfect example why i ask this. If i were to use said gun in a fight, people write "Two shots were fired at the target, one missing, the other one burrying in his flesh." This is nice to read, and make sense. I do not write " He fired the bullet at 23m/s at the enemy at 40m distance, causing moderate damage while the shooter felt tired due to pulling the trigger." i know this is a silly example but all the unnecessary details that go into moves these days aren't really used during writing.
i do understand the length of a sword etc should be mentioned. But what does a bulletcount in a magazine add? or how long it takes to resummon? If someone were to "spam a move" judges would automatically give a negative score....because its not a good read. No single writer would kill his own story by using the same thing over and over again.
which brings me back to the original question. What is the reason for excessive details? Why isnt writer interpetation not more of a thing in the move section?
Thank you in advance.
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